void OnTriggerEnter(Collider otherCollider) { // If it is the same ball collider if (otherCollider == expectedCollider) { print("MADE A BASKET"); scoreKeeper.IncrementScore(); AudioSource audioSource = GetComponent <AudioSource> (); audioSource.Play(); scoreKeeper.changeSpeed(mode); } }
void OnCollisionEnter(Collision collision) { GlobalScoreKeeper scoreKeeper = FindObjectOfType <GlobalScoreKeeper> (); scoreKeeper.IncrementScore(); }