예제 #1
0
 void OnTriggerEnter(Collider otherCollider)
 {
     // If it is the same ball collider
     if (otherCollider == expectedCollider)
     {
         print("MADE A BASKET");
         scoreKeeper.IncrementScore();
         AudioSource audioSource = GetComponent <AudioSource> ();
         audioSource.Play();
         scoreKeeper.changeSpeed(mode);
     }
 }
예제 #2
0
    void OnCollisionEnter(Collision collision)
    {
        GlobalScoreKeeper scoreKeeper = FindObjectOfType <GlobalScoreKeeper> ();

        scoreKeeper.IncrementScore();
    }