public patch_DeathRain(GlobalRain globalRain) : base(globalRain) { this.globalRain = globalRain; this.NextDeathRainMode(); timer = 0; }
patch_RoomRain(GlobalRain globalRain, Room rm) : base(globalRain, rm) { }
public patch_DeathRain(GlobalRain globalRain) : base(globalRain) { this.globalRain = globalRain; this.NextDeathRainMode(); timer = 0; }
patch_RoomRain(GlobalRain globalRain, Room rm) : base(globalRain, rm) { }