void displayInGameMenu(bool isOn) { switch (isOn) { case true: SwitchPaused(paused); ch.FirstPersonMode = true; ph.HoverShowOff(hoverPanel); ph.PanelShowOff(); menuIsOn = false; break; case false: SwitchPaused(paused); if (da.open) { da.displayDiary(da.open); } ch.FirstPersonMode = false; ph.PanelShowUp(menuPanel); ph.HoverShowUp(hoverPanel); menuIsOn = true; break; } }
// Use this for initialization void Start() { GlobalPanelHandler ph = GlobalPanelHandler.Instance; DataBaseHandler db = DataBaseHandler.Instance; SCManager sm = SCManager.Instance; startGameButton.onClick.AddListener(() => { ph.HoverShowUp(HoverPanel); ph.PanelShowUp(JugarPartidaPanel); }); historialButton.onClick.AddListener(() => { ph.HoverShowUp(HoverPanel); ph.PanelShowUp(Historial); }); exitButton.onClick.AddListener(() => { Application.Quit(); }); HoverButton.onClick.AddListener(() => { ph.HoverShowOff(HoverPanel); ph.PanelShowOff(); }); ngAceptButton.onClick.AddListener(() => { db.CreateGame("Game1"); sm.LoadScene("game1"); }); ngCancelButton.onClick.AddListener(() => { ph.HoverShowOff(HoverPanel); ph.PanelShowOff(); }); db.UpdatePlayersDropdown(playersDrops); ngNewUser.onClick.AddListener(() => { ph.PanelShowUp(NewUser); }); }