// Start is called before the first frame update void Start() { global = GameObject.Find("Menu").GetComponent <GlobalMenueScript>(); //audioController music = GameObject.Find("Music"); music.GetComponentInChildren <Text>().text = "Music"; //controlador de efectos especiales fxSound = GameObject.Find("FX"); fxSound.GetComponentInChildren <Text>().text = "FX"; //controlador back button backButton = GameObject.Find("BackButton"); backButton.GetComponentInChildren <Text>().text = "Back"; backButton.GetComponentInChildren <Button>().onClick.AddListener(() => MainMenuActivation()); }
void Awake() { //global global = GameObject.Find("Menu").GetComponent <GlobalMenueScript>(); //title title = GameObject.Find("Title"); title.GetComponent <Text>().color = Color.white; title.GetComponent <Text>().text = "The Reaper Quest"; title.GetComponent <Text>().fontSize = 28; //play playButton = GameObject.Find("Play"); playButton.GetComponentInChildren <Text>().text = "Play"; playButton.GetComponentInChildren <Button>().onClick.AddListener(() => SceneManager.LoadScene(1)); //options optionButton = GameObject.Find("Option"); optionButton.GetComponentInChildren <Text>().text = "Options"; optionButton.GetComponentInChildren <Button>().onClick.AddListener(() => OptionActivation()); //exit quitButton = GameObject.Find("Quit"); quitButton.GetComponentInChildren <Text>().text = "Quit"; quitButton.GetComponentInChildren <Button>().onClick.AddListener(() => Application.Quit()); }