public GlobalMapCanvasController GetGlobalMapCanvasController() { if (globalMapCanvasController == null) { globalMapCanvasController = Instantiate(Resources.Load <GameObject>("UIPrefs/globalMapUI"), transform).GetComponent <GlobalMapCanvasController>(); globalMapCanvasController.SetGlobalMap(GameMaster.realMaster.globalMap); } return(globalMapCanvasController); }
public void GameWasReloaded() { knowledgeTabUI?.RefreshKnowledgeLink(); globalMapCanvasController?.SetGlobalMap(GameMaster.realMaster.globalMap); }