private void Start() { unitProperty.Level = exp.CurrLevel; unitProperty.UpdateValue(); if (isPlayer) { GlobalEvent.hpChangeEvent(unitProperty.hp.CurrValue, unitProperty.hp.MaxValue); GlobalEvent.mpChangeEvent(unitProperty.mp.CurrValue, unitProperty.mp.MaxValue); GlobalEvent.expChangeEvent(exp.CurrExp, exp.NextLevelNeedExp(), exp.CurrLevel); GlobalEvent.rolePropertyChangeEvent(this); } ani = GetComponent <Animator>(); GlobalEvent.playDeadAniEvent = () => ani.Play("Death"); }