/// <summary> /// Called when something enters the triggerbox /// </summary> /// <param name="other">The collider that entered the triggerbox</param> private void OnTriggerEnter2D(Collider2D other) { if (other.tag.Equals("Player")) { if (m_gData.IsBossActive() == false) { Destroy(m_doorOne); Destroy(m_doorTwo); m_doorOpen.GetComponent <AudioSource>().Play(); m_doorOpenTwo.GetComponent <AudioSource>().Play(); m_doorOpen.GetComponent <SpriteRenderer>().enabled = true; m_doorOpenTwo.GetComponent <SpriteRenderer>().enabled = true; m_gData.ActivateBoss(); } } }