private void DeployBtn_Click(object sender, RoutedEventArgs e) { var dialog = new FolderBrowserDialog() { ShowNewFolderButton = true, Description = "Select a destination folder" }; if (Properties.Settings.Default.LastDeploymentFolder != string.Empty) { dialog.SelectedPath = Properties.Settings.Default.LastDeploymentFolder; } if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { // path is fine? if (dialog.SelectedPath == Gibbo.Library.SceneManager.GameProject.ProjectPath) { System.Windows.Forms.MessageBox.Show("You cannot select the folder of your project.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } Properties.Settings.Default.LastDeploymentFolder = dialog.SelectedPath; Properties.Settings.Default.Save(); bool previousDebugMode = Gibbo.Library.SceneManager.GameProject.Debug; Gibbo.Library.SceneManager.GameProject.Debug = false; Gibbo.Library.SceneManager.GameProject.Save(); if (GlobalCommands.DeployProject(Gibbo.Library.SceneManager.GameProject.ProjectPath, dialog.SelectedPath, selectedOption)) { // deployed with success! if (System.Windows.Forms.MessageBox.Show("Deployed successfully!\n\nOpen output directory?", "Success", MessageBoxButtons.YesNo, MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes) { System.Diagnostics.Process.Start(dialog.SelectedPath); } } Gibbo.Library.SceneManager.GameProject.Debug = previousDebugMode; Gibbo.Library.SceneManager.GameProject.Save(); } }