// Update is called once per frame void Update() { // Have mouse follow the user if 'M' button pressed if (Input.GetKeyUp(KeyCode.M)) { followUserMouse = true; } // Toggle flights if 'J' button pressed if (Input.GetKeyUp(KeyCode.J)) { globalBehavior.toggleSequential(); } //Toggle waypoint visibility if 'H' button pressed if (Input.GetKeyUp(KeyCode.H)) { globalBehavior.toggleWaypointVisibility(); } UpdateMotion(); BoundPosition(); ProcessEggSpwan(); }