public static bool InvokePostGlobalAsset(GlobalAsset globalAsset) { if (globalAsset == null) { return(false); } try { HttpClient client = new HttpClient(); client.BaseAddress = new Uri(GetRestServiceBaseAddress()); client.DefaultRequestHeaders.Accept.Add( new MediaTypeWithQualityHeaderValue("application/json")); var response = client.PostAsJsonAsync("globalassetsapi", globalAsset).Result; if (response.IsSuccessStatusCode) { return(true); } else { throw new Exception(response.ReasonPhrase + " : " + response.Content.ReadAsStringAsync().Result); } } catch (Exception ex) { throw ex; } }
// GET api/<controller>/5 //public string Get(int id) //{ // var existingCounter = db.GlobalAssets.FirstOrDefault(counter => counter.AssetID == id); // if (existingCounter != null) // { // return JsonConvert.SerializeObject(existingCounter); // } // return string.Empty; //} // POST api/<controller> public void Post([FromBody] GlobalAsset asset) { if (asset == null) { return; } using (var tx = db.Database.BeginTransaction()) { try { db.GlobalAssets.AddOrUpdate(asset); db.SaveChanges(); tx.Commit(); } catch (Exception ex) { Debug.WriteLine(ex.Message); tx.Rollback(); var responseMessage = new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent(ex.GetDisplayMessage(), System.Text.Encoding.UTF8, "text/plain"), StatusCode = HttpStatusCode.InternalServerError }; throw new HttpResponseException(responseMessage); } } }
// 轉生. public void GameRestart() { Maze.Animal animal = GlobalAsset.LastestAnimalOnLayerColor(Player.position.Z.value, Player.Color); AssignPlayer(animal); manager.RebindPlayer(); positionHint.ShowHintAt(manager.PlayerBind.binded.transform.position); UI_Skill.SetActive(true); }
public ActionResult DeleteConfirmed(int id) { GlobalAsset globalAsset = db.GlobalAssets.Find(id); db.GlobalAssets.Remove(globalAsset); db.SaveChanges(); return(RedirectToAction("Index")); }
// 開始遊戲,將現存的生物中的其中一隻變成玩家. // 並創造 MapManager 開始畫圖. public void GameStart() { AssignPlayer(GlobalAsset.LastestAnimal()); manager = new Maze.MapManager(sceneMap, mainCamera, littleMap, GlobalAsset.seenRange); positionHint.ShowHintAt(manager.PlayerBind.binded.transform.position); statusBar.SetActive(true); UI_Skill.SetActive(true); rateBar.SetActive(true); }
public ActionResult Edit([Bind(Include = "AssetID,AssetType,AssetSubType,SerialNumber,ClientID,Status,LastServiceDate,NextServiceDate")] GlobalAsset globalAsset) { if (ModelState.IsValid) { db.Entry(globalAsset).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(globalAsset)); }
// UI 顯示玩家狀態. private void UpdataUI() { if (GlobalAsset.player == null) { return; } statusBar.UpdateFor(GlobalAsset.player); ability.UpdateByAnimal(GlobalAsset.player); rateBar.SetBar(GlobalAsset.PowerOfColorOn(Player.position.Z.value)); }
public ActionResult Create([Bind(Include = "AssetID,AssetType,AssetSubType,SerialNumber,ClientID,Status,LastServiceDate,NextServiceDate")] GlobalAsset globalAsset) { if (ModelState.IsValid) { db.GlobalAssets.Add(globalAsset); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(globalAsset)); }
// GET: GlobalAssets/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } GlobalAsset globalAsset = db.GlobalAssets.Find(id); if (globalAsset == null) { return(HttpNotFound()); } return(View(globalAsset)); }
// PUT api/<controller>/5 public void Put(int id, [FromBody] GlobalAsset asset) { if (asset == null) { return; } using (var tx = db.Database.BeginTransaction()) { try { db.GlobalAssets.AddOrUpdate(asset); db.SaveChanges(); tx.Commit(); } catch (Exception ex) { Debug.WriteLine(ex.Message); tx.Rollback(); throw new HttpResponseException(HttpStatusCode.NotFound); } } }
public static bool InvokePut(GlobalAsset globalAsset) { try { HttpClient client = new HttpClient(); client.BaseAddress = new Uri(GetRestServiceBaseAddress()); client.DefaultRequestHeaders.Accept.Add( new MediaTypeWithQualityHeaderValue("application/json")); var response = client.PutAsJsonAsync("globalassetsapi", globalAsset).Result; if (response.IsSuccessStatusCode) { return(true); } } catch (Exception) { } return(false); }
// 跳轉道開始畫面. public void GotoStartScene() { GlobalAsset.Reset(); GameStatus.Reset(); SceneManager.LoadScene(0); }
static public void Init1(StoryManager manager) { var ready = new State(); var start = new State(); var gaming = new State(); var waitForRestart = new State(); var waitForEnd = new State(); var end = new State(); ready.AddEvent(new Event( () => GameStatus.ready, start, new StoryPlayer().AddMessage("按Enter開始遊戲") )); start.AddEvent(new Event( () => TalkBox.end, gaming, new ActionPlayer( () => { GameStatus.pause = false; GlobalAsset.controller.GameStart(); } ) )); gaming .AddEvent(new Event( () => teachMode, TeachMode(gaming), new ActionPlayer( () => { } ) )) .AddEvent(new Event( () => GlobalAsset.player.IsDead && GlobalAsset.LastestAnimalOnLayerColor(Player.position.Z.value, Player.Color) == null, waitForEnd, new StoryPlayer().AddMessageWithAction( "物種滅絕...你輸了\n按Enter鍵回主選單", () => { GameStatus.pause = true; GameStatus.lose = true; } ) )) .AddEvent(new Event( () => GlobalAsset.player.IsDead && !GameStatus.lose, waitForRestart, new ActionPlayer(() => { TalkBox.Show("你已經死了\n按Enter鍵轉生"); } ) )) .AddEvent(new Event( () => GlobalAsset.RateOfColorOn(Player.Color, Player.position.Z.value) == 1f, waitForEnd, new StoryPlayer().AddMessageWithAction( "我方勝利\n按Enter鍵回主選單", () => { GameStatus.pause = true; GameStatus.win = true; } ) )); waitForRestart.AddEvent(new Event( () => TalkBox.end, gaming, new ActionPlayer( () => { GameStatus.pause = false; GlobalAsset.controller.GameRestart(); } ))); waitForEnd.AddEvent(new Event( () => TalkBox.end, end, new ActionPlayer( () => GlobalAsset.controller.GotoStartScene() ))); manager.currentState = ready; }
private GlobalAsset GetAssetFromDb(int assetId) { string conString = System.Configuration.ConfigurationManager.ConnectionStrings["sqlConnectionString"].ToString(); SqlConnection sqlConn = new SqlConnection(conString); sqlConn.Open(); SqlCommand command = new SqlCommand("usp_GetAsset", sqlConn); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add("@AssetID", SqlDbType.Int).Value = assetId; SqlDataAdapter sqlAdapter = new SqlDataAdapter(command); DataSet myDataset = new DataSet(); sqlAdapter.Fill(myDataset); sqlConn.Close(); if (myDataset.Tables.Count == 0 || myDataset.Tables[0].Rows.Count == 0) { return(null); } DataRow dRow = myDataset.Tables[0].Rows[0]; string assetType = dRow["AssetTypeInt"].ToString(); string assetSubType = dRow["AssetSubTypeInt"].ToString(); string assetName = dRow["Name"].ToString(); string ClientID = dRow["ClientID"].ToString(); string statusStr = dRow["Status"].ToString(); string LastServiceDateStr = dRow["LastServiceDate"].ToString(); string NextServiceDateStr = dRow["NextServiceDate"].ToString(); Nullable <System.DateTime> lastServiceDate = null; Nullable <System.DateTime> nextServiceDate = null; DateTime dt; if (DateTime.TryParse(LastServiceDateStr, out dt)) { lastServiceDate = dt; } if (DateTime.TryParse(NextServiceDateStr, out dt)) { nextServiceDate = dt; } var updatedAsset = new GlobalAsset { AssetID = assetId, AssetType = int.Parse(assetType), AssetSubType = int.Parse(assetSubType), ClientID = ClientID, SerialNumber = assetName, LastServiceDate = lastServiceDate, NextServiceDate = nextServiceDate, Status = statusStr }; return(updatedAsset); }
private GlobalAsset GetAssetFromDb() { var assetIdstr = Request.QueryString["ID"]; int assetId = 0; if (string.IsNullOrEmpty(assetIdstr) || !int.TryParse(assetIdstr, out assetId)) { return(null); } try { string conString = System.Configuration.ConfigurationManager.ConnectionStrings["sqlConnectionString"].ToString(); SqlConnection sqlConn = new SqlConnection(conString); sqlConn.Open(); SqlCommand command = new SqlCommand("usp_GetAsset", sqlConn); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add("@AssetID", SqlDbType.Int).Value = assetId; SqlDataAdapter sqlAdapter = new SqlDataAdapter(command); DataSet myDataset = new DataSet(); sqlAdapter.Fill(myDataset); sqlConn.Close(); DataRow dRow = myDataset.Tables[0].Rows[0]; string assetType = dRow["AssetTypeInt"].ToString(); string assetSubType = dRow["AssetSubTypeInt"].ToString(); string assetName = dRow["Name"].ToString(); string ClientID = dRow["ClientID"].ToString(); string statusStr = dRow["Status"].ToString(); string LastServiceDateStr = dRow["LastServiceDate"].ToString(); string NextServiceDateStr = dRow["NextServiceDate"].ToString(); Nullable <System.DateTime> lastServiceDate = null; Nullable <System.DateTime> nextServiceDate = null; DateTime dt; if (DateTime.TryParse(LastServiceDateStr, out dt)) { lastServiceDate = dt; } if (DateTime.TryParse(NextServiceDateStr, out dt)) { nextServiceDate = dt; } var updatedAsset = new GlobalAsset { AssetID = assetId, AssetType = int.Parse(assetType), AssetSubType = int.Parse(assetSubType), ClientID = ClientID, SerialNumber = assetName, LastServiceDate = lastServiceDate, NextServiceDate = nextServiceDate, Status = statusStr }; return(updatedAsset); } catch (Exception exception) { Debug.WriteLine(exception); ErrorMsg.Text = "Asset Updated. Failed to update Global Asset Service." + exception.GetDisplayMessage(); } return(null); }
protected void SqlAsset_OnUpdating(object sender, SqlDataSourceCommandEventArgs e) { this.editedAsset = GetAssetFromDb(); }