public void IsDisposed_ShouldReturnTrue_When_AlreadyDisposed() { var glTexture = new GlTexture(); glTexture.Dispose(); Assert.True(glTexture.isDisposed); }
public static void DisposeIfNotCommon(GlTexture texture) { if (texture != NULL_WHITE_TEXTURE && texture != NULL_GRAY_TEXTURE && texture != NULL_BLACK_TEXTURE) { texture.Dispose(); } }
/// <summary> /// Disposable implementation to free the GL Texture representing the Character once it is no longer needed. /// </summary> public void Dispose() { GlTexture?.Dispose(); }