public ShaderProgramManager(GlMasterRenderHandler glMasterRenderHandler, ShaderProgram shaderProgram) : base(glMasterRenderHandler) { Add(shaderProgram); }
public GraphicalInterfaceManager(GlMasterRenderHandler glMasterRenderHandler) : base(glMasterRenderHandler) { GlMasterRenderHandler = glMasterRenderHandler; }
public ShaderProgramManager(GlMasterRenderHandler glMasterRenderHandler) : base(glMasterRenderHandler) { }