public override void onDeactivated() { DecalEditorGui DecalEditorGui = "DecalEditorGui"; GuiWindowCollapseCtrl DecalPreviewWindow = "DecalPreviewWindow"; GuiWindowCollapseCtrl DecalEditorWindow = "DecalEditorWindow"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; //Copyright Winterleaf Entertainment L.L.C. 2013 if (!this["isActive"].AsBool()) { return; } this["isActive"] = false.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 DecalEditorGui.setVisible(false); DecalPreviewWindow.setVisible(false); DecalEditorWindow.setVisible(false); this.map.pop(); // Remember last palette selection this["paletteSelection"] = DecalEditorGui.getMode(); // Restore the previous Gizmo // alignment settings. GlobalGizmoProfile["alignment"] = this["prevGizmoAlignment"]; base.onDeactivated(); }
public override void onDeactivated() { writeSettings(); bGlobal["$Nav::EditorOpen"] = false; NavEditorGui NavEditorGui = "NavEditorGui"; GuiWindowCollapseCtrl NavEditorOptionsWindow = "NavEditorOptionsWindow"; GuiWindowCollapseCtrl NavEditorTreeWindow = "NavEditorTreeWindow"; GuiControl NavEditorToolbar = "NavEditorToolbar"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; NavEditorGui.setVisible(false); NavEditorToolbar.setVisible(false); NavEditorOptionsWindow.setVisible(false); NavEditorTreeWindow.setVisible(false); map.pop(); // Restore the previous Gizmo alignment settings. GlobalGizmoProfile.alignment = prevGizmoAlignment; // Allow the Gui to cleanup. NavEditorGui.onEditorDeactivated(); base.onDeactivated(); }
public override void onDeactivated() { GuiMeshRoadEditorCtrl MeshRoadEditorGui = "MeshRoadEditorGui"; GuiControl MeshRoadEditorToolbar = "MeshRoadEditorToolbar"; GuiWindowCollapseCtrl MeshRoadEditorOptionsWindow = "MeshRoadEditorOptionsWindow"; MeshRoadEditorGui.MeshRoadEditorTreeWindow MeshRoadEditorTreeWindow = "MeshRoadEditorTreeWindow"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; //Copyright Winterleaf Entertainment L.L.C. 2013 if (!this["isActive"].AsBool()) { return; } this["isActive"] = false.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 this.writeSettings(); MeshRoadEditorGui.setVisible(false); MeshRoadEditorOptionsWindow.setVisible(false); MeshRoadEditorToolbar.setVisible(false); MeshRoadEditorTreeWindow.setVisible(false); this.map.pop(); // Restore the previous Gizmo // alignment settings. GlobalGizmoProfile["alignment"] = this["prevGizmoAlignment"]; base.onDeactivated(); }
public override void onDeactivated() { RiverEditorGui RiverEditorGui = "RiverEditorGui"; GuiControl RiverEditorToolbar = "RiverEditorToolbar"; GuiWindowCollapseCtrl RiverEditorOptionsWindow = "RiverEditorOptionsWindow"; GuiWindowCollapseCtrl RiverEditorTreeWindow = "RiverEditorTreeWindow"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; //Copyright Winterleaf Entertainment L.L.C. 2013 if (!this["isActive"].AsBool()) { return; } this["isActive"] = false.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 this.writeSettings(); omni.bGlobal["$River::EditorOpen"] = false; RiverEditorGui.setVisible(false); RiverEditorToolbar.setVisible(false); RiverEditorOptionsWindow.setVisible(false); RiverEditorTreeWindow.setVisible(false); this.map.pop(); // Restore the previous Gizmo // alignment settings. GlobalGizmoProfile["alignment"] = this["prevGizmoAlignment"]; // Allow the Gui to cleanup. RiverEditorGui.onEditorDeactivated(); base.onDeactivated(); }
public override void onActivated() { RiverEditorGui RiverEditorGui = "RiverEditorGui"; GuiControl RiverEditorToolbar = "RiverEditorToolbar"; GuiWindowCollapseCtrl RiverEditorOptionsWindow = "RiverEditorOptionsWindow"; GuiWindowCollapseCtrl RiverEditorTreeWindow = "RiverEditorTreeWindow"; GuiTreeViewCtrl RiverTreeView = "RiverTreeView"; EditorGui.EditorGuiStatusBar EditorGuiStatusBar = "EditorGuiStatusBar"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; EditorGui EditorGui = "EditorGui"; //Copyright Winterleaf Entertainment L.L.C. 2013 this["isActive"] = true.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 this.readSettings(); omni.bGlobal["$River::EditorOpen"] = true; ((GuiBitmapButtonCtrl) ((GuiDynamicCtrlArrayControl)"ToolsPaletteArray").findObjectByInternalName( "RiverEditorAddRiverMode", false)).performClick(); EditorGui.bringToFront("RiverEditorGui"); RiverEditorGui.setVisible(true); RiverEditorGui.makeFirstResponder(true); RiverEditorToolbar.setVisible(true); RiverEditorOptionsWindow.setVisible(true); RiverEditorTreeWindow.setVisible(true); RiverTreeView.open("ServerRiverSet", true); this.map.push(); // Store this on a dynamic field // in order to restore whatever setting // the user had before. this["prevGizmoAlignment"] = GlobalGizmoProfile["alignment"]; // The DecalEditor always uses Object alignment. GlobalGizmoProfile["alignment"] = "Object"; // Set the status bar here until all tool have been hooked up EditorGuiStatusBar.setInfo("River editor."); EditorGuiStatusBar.setSelection(""); // Allow the Gui to setup. RiverEditorGui.onEditorActivated(); base.onActivated(); }
public override void onActivated() { EditorGui EditorGui = "EditorGui"; MenuBar menuBar = EditorGui["menuBar"]; GuiControl ConvexEditorToolbar = "ConvexEditorToolbar"; GuiConvexEditorCtrl ConvexEditorGui = "ConvexEditorGui"; EditorGui.EditorGuiStatusBar EditorGuiStatusBar = "EditorGuiStatusBar"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; this.readSettings(); EditorGui.bringToFront(ConvexEditorGui); ConvexEditorGui.setVisible(true); ConvexEditorToolbar.setVisible(true); ConvexEditorGui.makeFirstResponder(true); this.map.push(); // Set the status bar here until all tool have been hooked up EditorGuiStatusBar.setInfo("Sketch Tool."); EditorGuiStatusBar.setSelection(""); // Add our menu. menuBar.insert("ConvexActionsMenu", menuBar["dynamicItemInsertPos"].AsInt()); // Sync the pallete button state with the gizmo mode. string mode = GlobalGizmoProfile["mode"]; switch (mode) { case "None": ((GuiBitmapButtonCtrl)"ConvexEditorNoneModeBtn").performClick(); break; case "Move": ((GuiBitmapButtonCtrl)"ConvexEditorMoveModeBtn").performClick(); break; case "Rotate": ((GuiBitmapButtonCtrl)"ConvexEditorRotateModeBtn").performClick(); break; case "Scale": ((GuiBitmapButtonCtrl)"ConvexEditorScaleModeBtn").performClick(); break; } base.onActivated(); }
public override void onActivated() { DecalEditorGui DecalEditorGui = "DecalEditorGui"; EditorGui EditorGui = "EditorGui"; GuiWindowCollapseCtrl DecalPreviewWindow = "DecalPreviewWindow"; GuiWindowCollapseCtrl DecalEditorWindow = "DecalEditorWindow"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; //Copyright Winterleaf Entertainment L.L.C. 2013 this["isActive"] = true.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 EditorGui.bringToFront(DecalEditorGui); DecalEditorGui.setVisible(true); DecalEditorGui.makeFirstResponder(true); DecalPreviewWindow.setVisible(true); DecalEditorWindow.setVisible(true); this.map.push(); //WORKAROUND: due to the gizmo mode being stored on its profile (which may be shared), // we may end up with a mismatch between the editor mode and gizmo mode here. // Reset mode explicitly here to work around this. DecalEditorGui.setMode(DecalEditorGui.getMode()); // Set the current palette selection DecalEditorGui.paletteSync(this["paletteSelection"]); // Store this on a dynamic field // in order to restore whatever setting // the user had before. this["prevGizmoAlignment"] = GlobalGizmoProfile["alignment"]; // The DecalEditor always uses Object alignment. GlobalGizmoProfile["alignment"] = "Object"; DecalEditorGui.rebuildInstanceTree(); // These could perhaps be the node details like the shape editor //ShapeEdPropWindow.syncNodeDetails(-1); base.onActivated(); }
public override void onActivated() { readSettings(); // Set a global variable so everyone knows we're editing! bGlobal["$Nav::EditorOpen"] = true; // Start off in Select mode. GuiDynamicCtrlArrayControl ToolsPaletteArray = "ToolsPaletteArray"; GuiBitmapButtonCtrl NavEditorSelectMode = ToolsPaletteArray.FOT("NavEditorSelectMode"); NavEditorSelectMode.performClick(); EditorGui EditorGui = "EditorGui"; NavEditorGui NavEditorGui = "NavEditorGui"; EditorGui.bringToFront(NavEditorGui); NavEditorGui.setVisible(true); NavEditorGui.makeFirstResponder(true); GuiControl NavEditorToolbar = "NavEditorToolbar"; NavEditorToolbar.setVisible(true); GuiWindowCollapseCtrl NavEditorOptionsWindow = "NavEditorOptionsWindow"; GuiWindowCollapseCtrl NavEditorTreeWindow = "NavEditorTreeWindow"; NavEditorOptionsWindow.setVisible(true); NavEditorTreeWindow.setVisible(true); // Inspect the ServerNavMeshSet, which contains all the NavMesh objects // in the mission. SimSet ServerNavMeshSet = "ServerNavMeshSet"; if (!Util.isObject(ServerNavMeshSet)) { ServerNavMeshSet = new ObjectCreator("SimSet", "ServerNavMeshSet").Create(); } if (ServerNavMeshSet.getCount() == 0) { messageBox.MessageBoxYesNo("No NavMesh", "There is no NavMesh in this level. Would you like to create one?" + " " + "If not, please use the World Editor to create a new NavMesh.", "Canvas.pushDialog(CreateNewNavMeshDlg);"); } NavTreeView NavTreeView = "NavTreeView"; NavTreeView.open(ServerNavMeshSet, true); // Push our keybindings to the top. (See initializeNavEditor for where this // map was created.) map.push(); // Store this on a dynamic field // in order to restore whatever setting // the user had before. GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; prevGizmoAlignment = GlobalGizmoProfile.alignment; // Always use Object alignment. GlobalGizmoProfile.alignment = "Object"; // Set the status bar here until all tool have been hooked up EditorGui.EditorGuiStatusBar EditorGuiStatusBar = "EditorGuiStatusBar"; EditorGuiStatusBar.setInfo("Navigation editor."); EditorGuiStatusBar.setSelection(""); // Allow the Gui to setup. NavEditorGui.onEditorActivated(); base.onActivated(); }
public override void onActivated() { EditorGui EditorGui = "EditorGui"; ForestEditorGui ForestEditorGui = "ForestEditorGui"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; ForestEditorGui.ForestEditMeshTree ForestEditMeshTree = "ForestEditMeshTree"; ForestEditorGui.ForestEditBrushTree ForestEditBrushTree = "ForestEditBrushTree"; ForestEditorGui.ForestEditTabBook ForestEditTabBook = "ForestEditTabBook"; SimGroup ForestBrushGroup = "ForestBrushGroup"; SimSet ForestItemDataSet = "ForestItemDataSet"; SimSet ForestTools = "ForestTools"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; GuiBitmapButtonCtrl ForestEditorPaintModeBtn = "ForestEditorPaintModeBtn"; GuiBitmapButtonCtrl ForestEditorSelectModeBtn = "ForestEditorSelectModeBtn"; GuiBitmapButtonCtrl ForestEditorMoveModeBtn = "ForestEditorMoveModeBtn"; GuiBitmapButtonCtrl ForestEditorRotateModeBtn = "ForestEditorRotateModeBtn"; GuiBitmapButtonCtrl ForestEditorScaleModeBtn = "ForestEditorScaleModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseModeBtn = "ForestEditorEraseModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseSelectedModeBtn = "ForestEditorEraseSelectedModeBtn"; GuiBitmapButtonCtrl ForestEditorDropToGroundModeBtn = "ForestEditorDropToGroundModeBtn"; ForestSelectionTool SelectionTool = ForestTools.FOF("SelectionTool"); ForestBrushTool BrushTool = ForestTools.FOF("BrushTool"); string mode; //Copyright Winterleaf Entertainment L.L.C. 2013 this["isActive"] = true.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 EditorGui.bringToFront(ForestEditorGui); ForestEditorGui.setVisible(true); ForestEditorPalleteWindow.setVisible(true); ForestEditorPropertiesWindow.setVisible(true); ForestEditorGui.makeFirstResponder(true); //ForestEditToolbar.setVisible( true ); this.map.push(); base.onActivated(); ForestEditBrushTree.open(ForestBrushGroup); ForestEditMeshTree.open(ForestItemDataSet); // Open the Brush tab. ForestEditTabBook.selectPage(0); // Sync the pallete button state // And toolbar. SimObject tool = ForestEditorGui.getActiveTool(); if (tool.isObject()) { tool.call("onActivated"); } if (!tool.isObject()) { ForestEditorPaintModeBtn.performClick(); if (ForestEditBrushTree.getItemCount() > 0) { ForestEditBrushTree.selectItem(0, true); } } else if (tool == SelectionTool) { mode = GlobalGizmoProfile["mode"]; switch (mode) { case "None": ForestEditorSelectModeBtn.performClick(); break; case "Move": ForestEditorMoveModeBtn.performClick(); break; case "Rotate": ForestEditorRotateModeBtn.performClick(); break; case "Scale": ForestEditorScaleModeBtn.performClick(); break; } } else if (tool == BrushTool) { mode = BrushTool["mode"]; switch (mode) { case "Paint": ForestEditorPaintModeBtn.performClick(); break; case "Erase": ForestEditorEraseModeBtn.performClick(); break; case "EraseSelected": ForestEditorEraseSelectedModeBtn.performClick(); break; case "DropToGround": ForestEditorDropToGroundModeBtn.performClick(); break; } } if (this["showError"].AsBool()) { messageBox.MessageBoxOK("Error", "Your art/forest folder does not contain a valid brushes.cs. Brushes you create will not be saved!"); } }
public void open(string filename) { EditorGui EditorGui = "EditorGui"; ShapeEdPropWindow ShapeEdPropWindow = "ShapeEdPropWindow"; ShapeEdSelectWindow ShapeEdSelectWindow = "ShapeEdSelectWindow"; ShapeEdAdvancedWindow ShapeEdAdvancedWindow = "ShapeEdAdvancedWindow"; ShapeEdAnimWindow ShapeEdAnimWindow = "ShapeEdAnimWindow"; ShapeEditorToolbar ShapeEditorToolbar = "ShapeEditorToolbar"; ShapeEditor.ShapeEdShapeView ShapeEdShapeView = "ShapeEdShapeView"; ShapeEditor.ShapeEdNodes ShapeEdNodes = "ShapeEdNodes"; Settings EditorSettings = "EditorSettings"; EWorldEditor EWorldEditor = "EWorldEditor"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; ShapeEditor.ShapeEdShapeTreeView ShapeEdShapeTreeView = "ShapeEdShapeTreeView"; ShapeEditor.ShapeEdPreviewGui ShapeEdPreviewGui = "ShapeEdPreviewGui"; ShapeEditorActions.ShapeEdUndoManager ShapeEdUndoManager = "ShapeEdUndoManager"; SimGroup MissionGroup = "MissionGroup"; GuiDynamicCtrlArrayControl ToolsPaletteArray = "ToolsPaletteArray"; editor Editor = "Editor"; ShapeEditor.ShapeEdMaterials ShapeEdMaterials = "ShapeEdMaterials"; ShapeEditor ShapeEditor = "ShapeEditor"; GuiBitmapButtonCtrl wireframeMode = ShapeEditorToolbar.FOT("wireframeMode"); GuiBitmapButtonCtrl showAdvanced = ShapeEditorToolbar.FOT("showAdvanced"); GuiIconButtonCtrl worldTransform = ShapeEdNodes.FOT("worldTransform"); GuiIconButtonCtrl objectTransform = ShapeEdNodes.FOT("objectTransform"); GuiCheckBoxCtrl highlightMaterial = ShapeEdMaterials.FOT("highlightMaterial"); GuiCanvas Canvas = "Canvas"; if (!this["isActivated"].AsBool()) { // Activate the Shape Editor EditorGui.setEditor(this, false); // Get editor settings (note the sun angle is not configured in the settings // dialog, so apply the settings here instead of in readSettings) this.readSettings(); ShapeEdShapeView["sunAngleX"] = EditorSettings.value("ShapeEditor/SunAngleX"); ShapeEdShapeView["sunAngleZ"] = EditorSettings.value("ShapeEditor/SunAngleZ"); EWorldEditor["forceLoadDAE"] = EditorSettings.value("forceLoadDAE"); bGlobal["$wasInWireFrameMode"] = bGlobal["$gfx::wireframe"]; wireframeMode.setStateOn(bGlobal["$gfx::wireframe"]); if (GlobalGizmoProfile.getFieldValue("alignment", -1) == "Object") { objectTransform.setStateOn(true); } else { worldTransform.setStateOn(true); } // Initialise and show the shape editor ShapeEdShapeTreeView.open(MissionGroup); ShapeEdShapeTreeView.buildVisibleTree(true); ShapeEdPreviewGui.setVisible(true); ShapeEdSelectWindow.setVisible(true); ShapeEdPropWindow.setVisible(true); ShapeEdAnimWindow.setVisible(true); ShapeEdAdvancedWindow.setVisible(showAdvanced.getValue().AsBool()); ShapeEditorToolbar.setVisible(true); EditorGui.bringToFront(ShapeEdPreviewGui); ((GuiBitmapButtonCtrl)ToolsPaletteArray.FOT("WorldEditorMove")).performClick(); this.map.push(); // Switch to the ShapeEditor UndoManager this["oldUndoMgr"] = Editor.getUndoManager(); Editor.setUndoManager(ShapeEdUndoManager); ShapeEdShapeView.setDisplayType(EditorGui["currentDisplayType"].AsInt()); this.initStatusBar(); // Customise menu bar this["oldCamFitCmd"] = this.replaceMenuCmd("Camera", "8", "ShapeEdShapeView.fitToShape();"); this["oldCamFitOrbitCmd"] = this.replaceMenuCmd("Camera", "9", "ShapeEdShapeView.fitToShape();"); base.onActivated(); } // Select the new shape if (ShapeEditor.shape.isObject() && (ShapeEditor.shape["baseShape"] == filename)) { // Shape is already selected => re-highlight the selected material if necessary ShapeEdMaterials.updateSelectedMaterial(highlightMaterial.getValue().AsBool()); } else if (filename != "") { ShapeEditor.selectShape(filename, ShapeEditor.isDirty()); // 'fitToShape' only works after the GUI has been rendered, so force a repaint first Canvas.repaint(0); ShapeEdShapeView.fitToShape(); } }