void Start() { GameStatus = GameStatus.WAITING; if (PlayerPrefs.GetString("LastTimeOpenGift", "") == "") { PlayerPrefs.SetString("LastTimeOpenGift", DateTime.UtcNow.ToString()); } TimeSpan diffTime = DateTime.Parse(PlayerPrefs.GetString("LastTimeOpenGift", "")).Subtract(DateTime.UtcNow); Debug.Log(diffTime.TotalSeconds); if (Math.Abs(diffTime.TotalSeconds) > 3600 && AdManager.Ins.rewardBasedVideo.IsLoaded()) { GiftBoxPanel.SetActive(true); } ; txtTotalStar.text = PlayerPrefs.GetInt("totalStar", 0).ToString(); txtLevel.text = PlayerPrefs.GetInt("curLevel", 1).ToString(); Instantiate(listLevel[PlayerPrefs.GetInt("curLevel", 1) - 1], transform); starSlider.setThreeStarLength(GetComponentInChildren <LevelInfo>().ThreeStarLength); if (showHint) { showHint = false; string[] allLine = new string[0]; #if UNITY_ANDROID var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/hint" + PlayerPrefs.GetInt("curLevel", 1) + ".txt"); // this is the path to your StreamingAssets in android while (!loadDb.isDone) { } // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check if (string.IsNullOrEmpty(loadDb.error)) { allLine = Regex.Split(loadDb.text, "\r\n"); } #endif #if UNITY_EDITOR if (File.Exists(Application.streamingAssetsPath + "/hint" + PlayerPrefs.GetInt("curLevel", 1) + ".txt")) { allLine = File.ReadAllLines(Application.streamingAssetsPath + "/hint" + PlayerPrefs.GetInt("curLevel", 1) + ".txt"); } #endif for (int i = 0; i < allLine.Length; i++) { allLine[i] = allLine[i].Trim(); string[] arr = allLine[i].Split(' '); LineRenderer hintLine = Instantiate(HintLine, Vector3.zero, Quaternion.identity).GetComponent <LineRenderer>(); listHintLine.Add(hintLine); hintLine.positionCount = 0; for (int j = 0; j < arr.Length / 2; j++) { hintLine.positionCount++; hintLine.SetPosition(hintLine.positionCount - 1, new Vector2(float.Parse(arr[j * 2]), float.Parse(arr[j * 2 + 1]))); } } } SceneTransition.Instance.Out(); #if UNITY_EDITOR EditorButton.SetActive(true); #endif }
IEnumerator cardClickIE(int idx) { if (idx == 0) { PlayerPrefs.SetInt("totalStar", PlayerPrefs.GetInt("totalStar", 0) + 1); } if (idx == 1) { PlayerPrefs.SetInt("totalStar", PlayerPrefs.GetInt("totalStar", 0) + 5); } if (idx == 2) { PlayerPrefs.SetInt("hintNum", PlayerPrefs.GetInt("hintNum", 5) + 1); } txtTotalStar.text = PlayerPrefs.GetInt("totalStar", 0).ToString(); GiftBoxPanel.transform.GetChild(idx).GetComponent <Animator>().SetBool("isOpen", true); for (int i = 0; i < 3; i++) { if (idx != i) { GiftBoxPanel.transform.GetChild(i).GetComponent <Button>().interactable = false; } } yield return(new WaitForSeconds(1f)); for (int i = 0; i < 3; i++) { if (idx != i) { GiftBoxPanel.transform.GetChild(i).GetComponent <Animator>().SetBool("isOpen", true); } } yield return(new WaitForSeconds(1f)); GiftBoxPanel.GetComponent <Image>().DOFade(0, 0.5f); GiftBoxPanel.transform.GetChild(3).DOScale(0, 0.5f); for (int i = 0; i < 3; i++) { GiftBoxPanel.transform.GetChild(i).GetComponent <CanvasGroup>().DOFade(0, 0.5f); } yield return(new WaitForSeconds(0.5f)); GameStatus = GameStatus.WAITING; GiftBoxPanel.SetActive(false); }
public IEnumerator giftBoxClickIEnumerator() { PlayerPrefs.SetString("LastTimeOpenGift", DateTime.UtcNow.ToString()); GameStatus = GameStatus.PAUSE; DOTween.Kill(lineCreator.Pencil.GetComponent <SpriteRenderer>()); lineCreator.Pencil.GetComponent <SpriteRenderer>().DOFade(0, 0.1f); lineCreator.activeLine = null; GiftBoxPanel.GetComponent <Image>().DOFade(1, 0.5f); List <Vector3> cardPos = new List <Vector3>(); for (int i = 0; i < 3; i++) { GiftBoxPanel.transform.GetChild(i).gameObject.SetActive(true); GiftBoxPanel.transform.GetChild(i).GetComponent <Image>().DOFade(0, 0.5f).From(); GiftBoxPanel.transform.GetChild(i).GetComponent <Button>().interactable = false; cardPos.Add(GiftBoxPanel.transform.GetChild(i).position); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(1f)); for (int i = 0; i < 3; i++) { GiftBoxPanel.transform.GetChild(i).GetComponent <Animator>().SetBool("isOpen", false); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(1f)); for (int i = 0; i < 3; i++) { GiftBoxPanel.transform.GetChild(i).DOMove(GiftBoxPanel.transform.GetChild(1).position, 0.5f); } yield return(new WaitForSeconds(1f)); for (int i = 0; i < 3; i++) { int c = UnityEngine.Random.RandomRange(0, cardPos.Count); GiftBoxPanel.transform.GetChild(i).DOMove(cardPos[c], 0.5f); GiftBoxPanel.transform.GetChild(i).GetComponent <Button>().interactable = true; cardPos.RemoveAt(c); } }