public static void SaveLocalGhostAttempt(List <Ghosts.GhostFrame> frames) //This saves the local player's current attempt on this level. { string str = Ghosts.FramesToString(frames); Debug.Log("saving local ghost attempt: " + str); PlayerPrefs.SetString("localGhostAttempt_" + SceneManager.GetActiveScene().name, str); PlayerPrefs.Save(); }