// Use this for initialization void Start() { manager = GameObject.FindGameObjectWithTag("LevelManager").GetComponent<GhostSwitchManager>(); dollManager = GameObject.FindGameObjectWithTag("LevelManager").GetComponent<DollManager>(); doll = GameObject.FindGameObjectWithTag ("Player"); }
void Start () { musicManager = FinalSceneMusicManager.getInstance (); musicManager.playTrack (0); //E1 ghostSwitchManager = GetComponent<GhostSwitchManager> (); maincam = GameObject.FindGameObjectWithTag ("MainCamera"); textBoxManager = FindObjectOfType < TextBoxManager >(); player = GameObject.FindGameObjectWithTag ("Player"); playerAnim = player.GetComponent<Animator>(); playerController = player.GetComponent<Controller2> (); puppetMasterAnim = puppetMaster.GetComponent<Animator> (); puppetMasterFace("forward"); puppetMaster.SetActive (false); isNameUpdated = false; humanAnim = human.GetComponent<Animator> (); humanController = human.GetComponent<Controller2> (); human.layer = 0; //TESTING //puppetMasterAnim.SetBool ("hasSoul", true); //StartCoroutine (temp ()); //StartCoroutine (fifthTrigger ()); }