private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args) { if (args.SenderSession.AttachedEntity is not { Valid : true } attached || !EntityManager.TryGetComponent(attached, out GhostComponent? ghost) || !ghost.CanReturnToBody || !EntityManager.TryGetComponent(attached, out ActorComponent? actor)) { Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}"); return; } actor.PlayerSession.ContentData() !.Mind?.UnVisit(); }
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args) { var entity = args.SenderSession.AttachedEntity; if (entity == null || !entity.TryGetComponent(out GhostComponent? ghost) || !ghost.CanReturnToBody || !entity.TryGetComponent(out ActorComponent? actor)) { Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}"); return; } actor.PlayerSession.ContentData() !.Mind?.UnVisit(); }