public void ChoosePacman() { PlayerOnline[] Player = FindObjectsOfType <PlayerOnline>(); foreach (PlayerOnline player in Player) { player.SpawnPacman(); } ChooseCharacter.SetActive(false); GhostError.SetActive(false); Spectator.SetActive(false); }
public void Spectate() { PlayerOnline Player = FindObjectOfType <PlayerOnline>(); Player.Spectate(); ChooseCharacter.SetActive(false); GhostError.SetActive(false); ColorGhostError.SetActive(false); Spectator.SetActive(false); SpectateButton.SetActive(false); }
public void GhostLocked() { GhostError.SetActive(true); }