private float GetGhostIdleTimer(GhostController.Ghost ghost) { float idleTimer = 0f; switch (ghost) { case GhostController.Ghost.BLINKY: idleTimer = blinkyIdle; break; case GhostController.Ghost.PINKY: idleTimer = pinkyIdle; break; case GhostController.Ghost.INKY: idleTimer = inkyIdle; break; case GhostController.Ghost.CLYDE: idleTimer = clydeIdle; break; } return(idleTimer); }
public float[] GetGhostTimers(GhostController.Ghost ghost) { float[] tempGhostTimers = { GetGhostIdleTimer(ghost), scatterTimers[0], chaseTime, scatterTimers[1], chaseTime, scatterTimers[2], chaseTime, scatterTimers[3] }; return(tempGhostTimers); }