public override void Deactivate(VrSession session) { if (_painter != null) { _painter.Dispose(); _painter = null; } if (_paintCone != null) { _paintCone.Delete(); _paintCone = null; } _part = null; }
public override void Activate(VrSession session) { //:TODO: How to determine which part to paint? var part = Station.ActiveStation.FindGraphicComponentsByType(typeof(Part)).OfType <Part>().FirstOrDefault(p => p.Name == "PaintPart"); if (part != null) { _painter = new GfxTexturePainter(part); _painter.Range = 0.500; _painter.SizeX = 0.150; _painter.SizeY = 0.400; _painter.Strength = 0.1; _painter.ShowPaint(true); _part = part; UpdatePreview(session); } }