// Use this for initialization void Start() { //Debug.Log(NearEdge(new Helper.IntVector3(15, 15, 15), 7).ToString()); //Debug.Log(FarEdge(new Helper.IntVector3(15, 15, 15), 7).ToString()); center = new Helper.IntVector3(this.transform.position); testMapLayered2D = EnviroGenerator.DeliverLayered2DMap(0); testGF = GameObject.FindGameObjectWithTag("Config").GetComponent <GetterFinder>(); Debug.Log(NearEdge(center, d).ToString() + ", " + FarEdge(center, d).ToString()); SpawnAll(testMapLayered2D); }
private void Awake() { center = new Helper.IntVector3(this.transform.position); mapLayered2D = EnviroGenerator.DeliverLayered2DMap(8); gF = GameObject.FindGameObjectWithTag("Config").GetComponent <GetterFinder>(); }