IEnumerator Make_Explosion() { if (input == "V" && Getmoney.money >= 200) { Getmoney.money -= 200; GameObject tmp = Instantiate(obj, transform.localPosition, Quaternion.identity); GetComponent <AudioSource>().PlayOneShot(DeathSound); } else if (input == "V" && Getmoney.money < 200) { StartCoroutine(Showmoneylittle()); } if (input == "B" && Getmoney.money >= 100) { Getmoney.money -= 100; GameObject tmp = Instantiate(obj, transform.localPosition, Quaternion.identity); GetComponent <AudioSource>().PlayOneShot(DeathSound); } else if (input == "B" && Getmoney.money < 100) { StartCoroutine(Showmoneylittle()); } Getmoney.setMoney(); yield return(null); }
IEnumerator Make_Explosion() { GetComponent <AudioSource>().PlayOneShot(DeathSound); Getmoney.money -= 20; Getmoney.setMoney(); GameObject tmp = Instantiate(obj, transform.localPosition, Quaternion.identity); yield return(new WaitForSeconds(1.5f)); Destroy(tmp); }