public async Task Get_History_Levels() { // prepare var userId = 1; using InWordsDataContext context = InWordsDataContextFactory.Create(); var creation1 = new Game { CreatorId = userId, GameId = 1 }; var creation2 = new Game { CreatorId = userId + 2, GameId = 2 }; // != user context.Games.Add(creation1); context.Games.Add(creation2); context.GameTags.Add(new GameTag() { Tags = GameTags.CustomLevelsHistory, GameId = 1, UserId = userId }); creation1.GameLevels.Add(new GameLevel() { Game = creation1, }); creation1.GameLevels.Add(new GameLevel() { Game = creation1 }); creation2.GameLevels.Add(new GameLevel() { Game = creation2 }); creation2.GameLevels.Add(new GameLevel() { Game = creation2 }); context.SaveChanges(); // action var words = new GetTrainingLevelsHistory(context); var test = await words.Handle((new AuthReq <Empty, GameScoreReply>(new Empty()) { UserId = userId })) .ConfigureAwait(false); // assert Assert.Equal(2, test.Levels.Count); }
public async Task HistoryLevelsMultyTypes_GetOnce() { // prepare var userId = 1; using InWordsDataContext context = InWordsDataContextFactory.Create(); int gameId = 1; var creation1 = new Game { CreatorId = userId, GameId = gameId }; context.Games.Add(creation1); context.GameTags.Add(new GameTag() { Tags = GameTags.CustomLevelsHistory, GameId = gameId, UserId = userId }); creation1.GameLevels.Add(new GameLevel() { Game = creation1 }); context.SaveChanges(); int gameLevelId = creation1.GameLevels.First().GameLevelId; context.UserGameLevels.Add(new UserGameLevel(userId, gameLevelId, 6, GameType.Audio)); context.UserGameLevels.Add(new UserGameLevel(userId, gameLevelId, 6, GameType.ClosedAudioCards)); context.UserGameLevels.Add(new UserGameLevel(userId, gameLevelId, 6, GameType.Total)); context.SaveChanges(); // action var words = new GetTrainingLevelsHistory(context); var test = await words.Handle((new AuthReq <Empty, GameScoreReply>(new Empty()) { UserId = userId })) .ConfigureAwait(false); // assert Assert.Single(test.Levels); }