public void Move() { for (int i = 0; i < char_ui_elems.Count; i++) { CharInfoHolder char_info_holder = char_ui_elems[i].GetComponent <CharInfoHolder>(); if (char_info_holder == null) { throw new System.Exception(char_ui_elems[i].name + " UI element does not have CharInfoHolder component defined"); } SODict curr_char_info = GetSingleElem.Get(curr_char) as SODict; if (curr_char_info == char_info_holder.char_info) { // Enable / Show the Image image.enabled = true; // This RectTransform RectTransform curr_rect_transform = GetComponent <RectTransform>(); // Move to chosen char RectTransform curr_rect_transform.position = char_info_holder.gameObject.GetComponent <RectTransform>().position; } } }
public void UpdateMesh() { SODict curr_char_info = GetSingleElem.Get(curr_char) as SODict; GameObject char_model = planes_ref_holder.GetCharModelByRef(curr_char_info); MeshRenderer char_model_mesh_renderer = char_model.GetComponentInChildren <MeshRenderer>(); MeshFilter char_model_mesh_filter = char_model.GetComponentInChildren <MeshFilter>(); planes_ref_holder.CopyCharModel(transform.gameObject, char_model_mesh_renderer, char_model_mesh_filter); }