public void LoadText() { if (text == null) { text = GetComponent <Text>(); } if (key == "destroyInfo") { text.text = TextData.GetText(key); } else if (loadExtraInfo) { text.text = TextData.GetText(key) + "\n" + TextData.GetText("gold") + GetResourcesCost.GetResourceCost(key + "Gold") + "\n" + TextData.GetText("wood") + GetResourcesCost.GetResourceCost(key + "Wood") + "\n" + TextData.GetText("population") + GetResourcesCost.GetResourceCost(key + "Pop"); } else if (!loadExtraInfo) { text.text = TextData.GetText(key); } }
public void RemoveHappiness(int value) { happiness -= value; happinessUiEasing.StartEasing("remove"); GetResourcesCost.ShowResourcesChange("-Happiness", value); }
public void AddHappiness(int value) { happiness += value; happinessUiEasing.StartEasing("Add"); GetResourcesCost.ShowResourcesChange("+Happiness", value); }
public void RemoveCurrentPop(int value) { currentPop -= value; populationUiEasing.StartEasing("remove"); GetResourcesCost.ShowResourcesChange("-Population", value); }
public void AddCurrentPop(int value) { currentPop += value; populationUiEasing.StartEasing("add"); GetResourcesCost.ShowResourcesChange("+Population", value); }
public void RemoveGold(int value) { gold -= value; goldUiEasing.StartEasing("remove"); GetResourcesCost.ShowResourcesChange("-Gold", value); }
public void AddGold(int value) { gold += value; goldUiEasing.StartEasing("add"); GetResourcesCost.ShowResourcesChange("+Gold", value); }
public void RemoveFood(int value) { food -= value; foodUiEasing.StartEasing("remove"); GetResourcesCost.ShowResourcesChange("-Foot", value); }
public void AddFood(int value) { food += value; foodUiEasing.StartEasing("add"); GetResourcesCost.ShowResourcesChange("+Foot", value); }
public void RemoveWood(int value) { wood -= value; woodUiEasing.StartEasing("remove"); GetResourcesCost.ShowResourcesChange("-Wood", value); }
public void AddWood(int value) { wood += value; woodUiEasing.StartEasing("add"); GetResourcesCost.ShowResourcesChange("+Wood", value); }