public IEnumerator GetPromoCodesForUser(string userName, Action <List <PromoCode> > callback) { GetPromoCodeForUserRequest request = new GetPromoCodeForUserRequest(); request.userName = userName; request.securityToken = HashKey.apiKey; var jsonString = JsonUtility.ToJson(request); byte[] byteData = System.Text.Encoding.ASCII.GetBytes(jsonString.ToCharArray()); UnityWebRequest unityWebRequest = UnityWebRequest.Post(apiURL + "/userPromoCodes", jsonString); unityWebRequest.uploadHandler = new UploadHandlerRaw(byteData); unityWebRequest.uploadHandler.contentType = "application/json"; unityWebRequest.SetRequestHeader("Content-Type", "application/json"); DownloadHandlerBuffer downloadHandlerBuffer = new DownloadHandlerBuffer(); unityWebRequest.downloadHandler = downloadHandlerBuffer; yield return(unityWebRequest.SendWebRequest()); if (unityWebRequest.isNetworkError || unityWebRequest.isHttpError) { Debug.Log(unityWebRequest.error); callback(null); } else { string response = unityWebRequest.downloadHandler.text; PromoCode[] codes = JsonHelper.FromJsonWithFix <PromoCode>(response); callback(new List <PromoCode>(codes)); } }
public IEnumerator DoesUserExist(string userName, Action <bool> callback) { GetPromoCodeForUserRequest request = new GetPromoCodeForUserRequest(); request.securityToken = HashKey.apiKey; request.userName = userName; var jsonString = JsonUtility.ToJson(request); byte[] byteData = System.Text.Encoding.ASCII.GetBytes(jsonString.ToCharArray()); UnityWebRequest unityWebRequest = UnityWebRequest.Post(apiURL + "/userExists", jsonString); unityWebRequest.uploadHandler = new UploadHandlerRaw(byteData); unityWebRequest.uploadHandler.contentType = "application/json"; unityWebRequest.SetRequestHeader("Content-Type", "application/json"); DownloadHandlerBuffer downloadHandlerBuffer = new DownloadHandlerBuffer(); unityWebRequest.downloadHandler = downloadHandlerBuffer; yield return(unityWebRequest.SendWebRequest()); if (unityWebRequest.isNetworkError || unityWebRequest.isHttpError) { Debug.Log(unityWebRequest.error); } else { string response = System.Text.Encoding.ASCII.GetString(unityWebRequest.downloadHandler.data); bool userExists; Boolean.TryParse(response, out userExists); callback(userExists); } }