public TimeSpan GetCurrentVideoPosition() { DataReqEventArgs eData = new DataReqEventArgs(); GetPosition?.Invoke(this, eData); return(eData.Position); }
private bool GetMouseTargetRow(Visual theTarget, GetPosition position) { var rect = VisualTreeHelper.GetDescendantBounds(theTarget); Point point = position((IInputElement)theTarget); return(rect.Contains(point)); }
private Vector3 GetObjectForceAroundMe <T>(double maxDistance = 16) where T : WowObject { Vector3 force = new Vector3(0, 0, 0); Vector3 vehiclePosition = GetPosition.Invoke(); int count = 0; List <(Vector3, double)> objectDistances = new List <(Vector3, double)>(); // we need to know every objects position and distance // to later apply a force pushing us back from it that // is relational to the objects distance. foreach (WowObject obj in ObjectManager.WowObjects.OfType <T>()) { double distance = obj.Position.GetDistance(vehiclePosition); if (distance < maxDistance) { objectDistances.Add((obj.Position, distance)); } } // get the biggest distance to normalize the fleeing forces float normalizingMultiplier = Convert.ToSingle(objectDistances.Max(e => e.Item2)); foreach ((Vector3, double)obj in objectDistances) { force += Flee(obj.Item1, Convert.ToSingle(obj.Item2) * normalizingMultiplier); count++; } // return the average force return(force / count); }
//string PositionString; public void OnButtonPlayClick_Click(object sender, EventArgs e) { if (outputDevice == null) { outputDevice = new WaveOutEvent(); //WaveOutEvent best option for sending audio to soundcard outputDevice.PlaybackStopped += OnPlaybackStopped; // to add ASIO - github.com/naudio/NAudio/blob/master/Docs/AsioPlayback.md } if (audioFile == null) { audioFile = new AudioFileReader(textBox1.Text); //audioFile = new AudioFileReader(@"c:\aphextwin.mp3"); //hardcoded directory outputDevice.Init(audioFile); } else { } outputDevice.Play(); long GetPosition; GetPosition = outputDevice.GetPosition(); PositionString = GetPosition.ToString(); //converts bytes to string textBox2.Text = PositionString; Task.Factory.StartNew(() => { printPositionString(); }); }
private DragAndDrop(DiagramItem attachedElement, GetPosition get, SetPosition set) { _item = attachedElement; _get = get; _set = set; hookEvents(); }
public void PositionWorks() { var parser = GetPosition .ThenIgnore(Match('a')) .Then(GetPosition, (l, r) => $"{l} - {r}") .CompileParser("PositionWorks"); parser.AssertSuccess("a", "0 - 1", 1); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } positionXLeft = maxLeft.transform.position.x; positionXRight = maxRight.transform.position.x; }
private static bool IsMouseTargetItem(Visual theTarget, GetPosition pos) { if (null == theTarget) { return(false); } Rect rect = VisualTreeHelper.GetDescendantBounds(theTarget); Point point = pos((IInputElement)theTarget); return(rect.Contains(point)); }
private bool GetMouseTargetMark(Visual theTarget, GetPosition position) { if (theTarget == null) { return(false); } Rect rect = VisualTreeHelper.GetDescendantBounds(theTarget); Point point = position((IInputElement)theTarget); return(rect.Contains(point)); }
/// <summary> /// 发送此命令,必在await setState(s, webSocket, LoginState.OnLine) 之后。两者是在前台是依托关系! /// </summary> /// <param name="s"></param> /// <returns></returns> private async static Task initializeOperation(State s) { // var key = CommonClass.Random.GetMD5HashFromStr(ConnectInfo.ConnectedInfo + websocketID + DateTime.Now.ToString()); // var roomUrl = roomUrls[s.roomIndex]; var getPosition = new GetPosition() { c = "GetPosition", Key = s.Key }; var msg = Newtonsoft.Json.JsonConvert.SerializeObject(getPosition); var result = await Startup.sendInmationToUrlAndGetRes(Room.roomUrls[s.roomIndex], msg); }
public void ThenCreateStringWorks() { var parser = GetPosition .ThenIgnore(Text('a').Required()) .ThenIgnore(Text('b').Required()) .ThenCreateSpan() .CompileParser("ThenCreateStringWorks"); parser.AssertSuccess("aabbcc", new StringSpan("aabbcc", 0, 4), 4); parser.AssertSuccess("abab", new StringSpan("abab", 0, 2), 2); parser.AssertFailure("c", 0); }
private int GetCurrentMark(GetPosition pos) { int curIndex = -1; for (int i = 0; i < MainTabView.Items.Count; i++) { if (GetMouseTargetMark(MainTabView.Items[i] as TabItem, pos)) { curIndex = MainTabView.Items.IndexOf(MainTabView.Items[i] as TabItem); break; } } return(curIndex); }
private int GetCurrentMark(GetPosition pos) { int curIndex = -1; for (int i = 0; i < MarksEllipseList.Count; i++) { if (GetMouseTargetMark(MarksEllipseList[i], pos)) { curIndex = Convert.ToInt32(MarksEllipseList[i].Name.Split('_').Last()); break; } } return(curIndex); }
private int GetCurrentRowIndex(GetPosition pos, System.Windows.Controls.DataGrid MarksDataGrid) { int curIndex = -1; for (int i = 0; i < MarksDataGrid.Items.Count; i++) { System.Windows.Controls.DataGridRow itm = GetRowItem(i, MarksDataGrid); if (GetMouseTargetRow(itm, pos)) { curIndex = i; break; } } return(curIndex); }
private int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < ActiveGrid.Items.Count; i++) { DataGridRow itm = GetRowItem(i); if (GetMouseTargetRow(itm, pos)) { curIndex = i; break; } } return(curIndex); }
/// <summary> /// Sends GetPosition message. /// </summary> public long GetPosition() { byte[] serialized; var message = new GetPosition { }; { serialized = message.Serialize(); Writer.Write(serialized.Length); Writer.Write(serialized); } long result = Reader.ReadInt64(); { return(result); } }
int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < dataGrid.Items.Count; i++) { DataGridRow itm = this.dataGrid.GetRow(i); if (GetMouseTargetRow(itm, pos)) { curIndex = i; break; } } Console.WriteLine("GetCurrentRowIndex : " + curIndex); return(curIndex); }
/// <summary> /// GetMouseTargetItem /// </summary> /// <param name="selector">thisSelector</param> /// <param name="pos">GetPosition</param> /// <returns>DependencyObject</returns> public static DependencyObject GetMouseTargetItem(this Selector selector, GetPosition pos) { if (null == selector) { return(null); } for (int i = 0; i < selector.Items.Count; i++) { var itm = selector.GetItemByIndex(i); if (IsMouseTargetItem(itm as Visual, pos)) { return(itm); } } return(null); }
private int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < InstalledAssembliesDataGrid.Items.Count; i++) { DataGridRow row = GetRowItem(i); DataGridCell cell = GetCell(row); if (row != null && cell != null && GetMouseTargetRow(row, pos) && !GetMouseTargetRow(cell, pos)) { curIndex = i; break; } } return(curIndex); }
private bool GetMouseTargetRow(Visual theTarget, GetPosition position) { Rect rect; try { rect = VisualTreeHelper.GetDescendantBounds(theTarget); } catch { log.Trace("拖拽得太狠啦 - 2"); return(false); } Point point = position((IInputElement)theTarget); return(rect.Contains(point)); }
private int GetCurrentRowIndex(GetPosition pos) { var curIndex = -1; for (var i = 0; i < this.InstalledAssembliesDataGrid.Items.Count; i++) { var row = this.GetRowItem(i); if (row != null) { var cell = this.GetCell(row); if (cell != null && this.GetMouseTargetRow(row, pos) && !this.GetMouseTargetRow(cell, pos)) { curIndex = i; break; } } } return(curIndex); }
static IParser <List <StringSpan> > _ParseCsvLine() { var quote = Match('"'); var comma = Match(','); var whitespace = Text(' ', '\t'); var eol = Text('\r', '\n').Required(); var doubleQuote = quote.ThenIgnore(quote); var quotedContent = GetPosition .ThenIgnore(Any(quote.Not(), doubleQuote).Many(keepResults: false)) .ThenCreateSpan(); var quotedValue = quote.ThenKeep(quotedContent).ThenIgnore(quote); var unquotedValue = Text(x => x != '"' && x != ',' && x != '\n' && x != '\r'); var value = Any(quotedValue, unquotedValue).ThenIgnore(whitespace); var line = value.Many(comma.ThenIgnore(whitespace)).ThenIgnore(eol); return(line.CompileParser("CsvLineParserSpan")); }
private int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < dataGrid.Items.Count; i++) { DataGridRow itm = GetRowItem(i); if (itm != null) { if (GetMouseTargetRow(itm, pos)) { curIndex = i; break; } } else { log.Trace("拖拽得太狠啦或拽到了AV号 - 1"); } } return(curIndex); }
private bool GetMouseTargetRow(Visual theTarget, GetPosition position) { Rect rect = VisualTreeHelper.GetDescendantBounds(theTarget); Point point = position((IInputElement)theTarget); return rect.Contains(point); }
private int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < InstalledAssembliesDataGrid.Items.Count; i++) { DataGridRow itm = GetRowItem(i); if (GetMouseTargetRow(itm, pos)) { curIndex = i; break; } } return curIndex; }
public void Execute() { if (CurrentPath.Count == 0 || CurrentPathTargetPosition.GetDistance(TargetPosition) > 1) { List <Vector3> nodes = GeneratePath.Invoke(GetPosition.Invoke(), TargetPosition); if (nodes.Count == 0) { // pathfinding was unsuccessful return; } foreach (Vector3 node in nodes) { CurrentPath.Enqueue(node); } CurrentPathTargetPosition = TargetPosition; } List <Vector3> forces = new List <Vector3>(); Vector3 currentPosition = GetPosition.Invoke(); Vector3 targetPosition = CurrentPath.Peek(); double distanceToTargetPosition = currentPosition.GetDistance2D(targetPosition); if (distanceToTargetPosition < MovementSettings.WaypointCheckThreshold) { if (CurrentPath.Count > 0) { targetPosition = CurrentPath.Dequeue(); } else if (CurrentPath.Count == 0) { return; } } Vector3 positionToGoTo = MoveAhead(targetPosition, 1.5); switch (State) { case MovementEngineState.Moving: forces.Add(PlayerVehicle.Seek(positionToGoTo, 1)); break; case MovementEngineState.Following: forces.Add(PlayerVehicle.Seek(positionToGoTo, 1)); forces.Add(PlayerVehicle.Seperate(1)); break; case MovementEngineState.Chasing: forces.Add(PlayerVehicle.Pursuit(positionToGoTo, 1, TargetRotation)); break; case MovementEngineState.Fleeing: forces.Add(PlayerVehicle.Flee(positionToGoTo, 1)); break; case MovementEngineState.Evading: forces.Add(PlayerVehicle.Evade(positionToGoTo, 1, TargetRotation)); break; case MovementEngineState.Wandering: forces.Add(PlayerVehicle.Wander(1)); break; case MovementEngineState.Stuck: forces.Add(PlayerVehicle.Unstuck(1)); break; default: return; } // move PlayerVehicle.Update(forces); if (DateTime.Now - LastJumpCheck > TimeSpan.FromMilliseconds(500)) { double distanceTraveled = LastPosition.GetDistance(GetPosition.Invoke()); if ((LastPosition.X == 0 && LastPosition.Y == 0 && LastPosition.Z == 0) || distanceTraveled < 0.5) { Jump.Invoke(); } LastPosition = GetPosition.Invoke(); LastJumpCheck = DateTime.Now; } HasMoved = true; }
void Start() { getPos = GetComponent<GetPosition>(); enemyPoolList = new List<GameObject>(); shrimpPoolList = new List<GameObject>(); enemyContainer = new GameObject ("Spawned Enemies: " + pooledEnemies); shrimpContainer = new GameObject ("Spawned Shrimps: " + pooledShrimps); for (int i = 0; i < pooledEnemies; i++) { int randomEnemy = Random.Range (0, enemies.Length); GameObject enemy = (GameObject) Instantiate(enemies[randomEnemy]); enemy.name = enemies[randomEnemy].name; enemy.transform.parent = enemyContainer.transform; enemy.SetActive(false); enemyPoolList.Add(enemy); } for (int s = 0; s < pooledShrimps; s++) { int randomShrimp = Random.Range (0, shrimps.Length); GameObject shrimp = (GameObject)Instantiate(shrimps[randomShrimp]); shrimp.name = shrimps[randomShrimp].name; shrimp.transform.parent = shrimpContainer.transform; shrimp.SetActive(false); shrimpPoolList.Add(shrimp); } }
void Start() { Entity pufferfish = new Entity(); pufferfish.delay = 1f; pufferfish.rate = .9f; pufferfish.obj = Pufferfish; pufferfish.amount = 10; pufferfish.list = new List<GameObject>(); Entity jellyfish = new Entity(); jellyfish.delay = .1f; jellyfish.rate = .3f; jellyfish.obj = Jellyfish; jellyfish.amount = 10; jellyfish.list = new List<GameObject>(); Entity bigboy = new Entity(); bigboy.delay = .1f; bigboy.rate = .3f; bigboy.obj = Bigboy; bigboy.amount = 20; bigboy.list = new List<GameObject>(); getPos = GetComponent<GetPosition>(); poolList = new List<GameObject>(); enemyContainer = new GameObject ("Spawned Objects"); StoreAmountOfObjects(bigboy); StoreAmountOfObjects(pufferfish); StoreAmountOfObjects(jellyfish); SpawnObj(pufferfish.delay, pufferfish.rate); }
internal static void Attach(DiagramItem attachedElement, GetPosition get, SetPosition set) { new DragAndDrop(attachedElement, get, set); }
public void Execute() { if ((DateTime.Now - LastLastPositionUpdate > TimeSpan.FromMilliseconds(1000) && LastPosition.GetDistance(GetPosition.Invoke()) > 24) || TryCount > 2) { Reset(); return; } if (CurrentPath.Count == 0) { TryCount = 0; List <Vector3> nodes = GeneratePath.Invoke(GetPosition.Invoke(), TargetPosition); if (nodes.Count == 0) { // pathfinding was unsuccessful return; } foreach (Vector3 node in nodes) { CurrentPath.Enqueue(node); } CurrentPathTargetPosition = TargetPosition; } List <Vector3> forces = new List <Vector3>(); Vector3 currentPosition = GetPosition.Invoke(); Vector3 targetPosition = CurrentPath.Peek(); double distanceToTargetPosition = currentPosition.GetDistance(targetPosition); if (distanceToTargetPosition > 128) { Reset(); return; } else if (distanceToTargetPosition < MovementSettings.WaypointCheckThreshold) { if (CurrentPath.Count > 0) { targetPosition = CurrentPath.Dequeue(); } else if (CurrentPath.Count == 0) { return; } } Vector3 positionToGoTo = BotUtils.MoveAhead(GetRotation.Invoke(), targetPosition, 2); bool updateForces = true; switch (State) { case MovementEngineState.Moving: forces.Add(PlayerVehicle.Seek(positionToGoTo, 1)); break; case MovementEngineState.DirectMoving: PlayerVehicle.MoveToPosition(targetPosition); updateForces = false; break; case MovementEngineState.Following: forces.Add(PlayerVehicle.Seek(positionToGoTo, 1)); forces.Add(PlayerVehicle.Seperate(1)); break; case MovementEngineState.Chasing: forces.Add(PlayerVehicle.Seek(positionToGoTo, 1)); break; case MovementEngineState.Fleeing: forces.Add(PlayerVehicle.Flee(positionToGoTo, 1)); break; case MovementEngineState.Evading: forces.Add(PlayerVehicle.Evade(positionToGoTo, 1, TargetRotation)); break; case MovementEngineState.Wandering: forces.Add(PlayerVehicle.Wander(1)); break; case MovementEngineState.Stuck: forces.Add(PlayerVehicle.Unstuck(1)); break; default: return; } if (updateForces) { PlayerVehicle.Update(forces); } if (DateTime.Now - LastJumpCheck > TimeSpan.FromMilliseconds(250)) { double distanceTraveled = LastPosition.GetDistance(GetPosition.Invoke()); if ((LastPosition.X == 0 && LastPosition.Y == 0 && LastPosition.Z == 0) || distanceTraveled < 0.3) { Jump.Invoke(); TryCount++; } LastPosition = GetPosition.Invoke(); LastLastPositionUpdate = DateTime.Now; LastJumpCheck = DateTime.Now; } LastTargetPosition = GetPosition.Invoke(); HasMoved = true; }
/// <summary> /// Sends GetPosition message. /// </summary> private void GetPosition(GetPosition message) { Writer.Write(FileStream.Position); }
public GetPositionResult GetPosition(GetPosition getPosition) { GetPositionResult result; int OpenMore = -1;//第一次打开? var notifyMsgs = new List <string>(); lock (this.PlayerLock) { if (this._Players.ContainsKey(getPosition.Key)) { if (this._Players[getPosition.Key].playerType == RoleInGame.PlayerType.player) { var player = (Player)this._Players[getPosition.Key]; var fp = Program.dt.GetFpByIndex(this._Players[getPosition.Key].StartFPIndex); var fromUrl = player.FromUrl; var webSocketID = player.WebSocketID; //var carsNames = this._Players[getPosition.Key].CarsNames; var playerName = this._Players[getPosition.Key].PlayerName; /* * 这已经走查过,在AddNewPlayer、UpdatePlayer时,others都进行了初始化 */ AddOtherPlayer(getPosition.Key, ref notifyMsgs); // this.brokenParameterT1RecordChanged(getPosition.Key, getPosition.Key, this._Players[getPosition.Key].brokenParameterT1, ref notifyMsgs); GetAllCarInfomationsWhenInitialize(getPosition.Key, ref notifyMsgs); //getAllCarInfomations(getPosition.Key, ref notifyMsgs); OpenMore = ((Player)this._Players[getPosition.Key]).OpenMore; // var player = this._Players[getPosition.Key]; //var m2 = player.GetMoneyCanSave(); // MoneyCanSaveChanged(player, m2, ref notifyMsgs); SendPromoteCountOfPlayer("mile", player, ref notifyMsgs); SendPromoteCountOfPlayer("business", player, ref notifyMsgs); SendPromoteCountOfPlayer("volume", player, ref notifyMsgs); SendPromoteCountOfPlayer("speed", player, ref notifyMsgs); // BroadCoastFrequency(player, ref notifyMsgs); player.SetMoneyCanSave(player, ref notifyMsgs); // player.RunSupportChangedF(ref notifyMsgs); //player.this._Players[addItem.Key].SetMoneyCanSave = RoomMain.SetMoneyCanSave; //MoneyCanSaveChanged(player, player.MoneyForSave, ref notifyMsgs); SendMaxHolderInfoMation(player, ref notifyMsgs); var players = this._Players; foreach (var item in players) { if (item.Value.TheLargestHolderKey == player.Key) { player.TheLargestHolderKeyChanged(item.Key, item.Value.TheLargestHolderKey, item.Key, ref notifyMsgs); } } var list = player.usedRoadsList; for (var i = 0; i < list.Count; i++) { this.DrawSingleRoadF(player, list[i], ref notifyMsgs); } //this._Players[getPosition.Key]; ((Player)this._Players[getPosition.Key]).MoneyChanged(player, this._Players[getPosition.Key].Money, ref notifyMsgs); ((Player)this._Players[getPosition.Key]).ShowLevelOfPlayerDetail(ref notifyMsgs); this.DriverSelected(this._Players[getPosition.Key], this._Players[getPosition.Key].getCar(), ref notifyMsgs); result = new GetPositionResult() { Success = true, //CarsNames = carsNames, Fp = fp, FromUrl = fromUrl, NotifyMsgs = notifyMsgs, WebSocketID = webSocketID, PlayerName = playerName, positionInStation = this._Players[getPosition.Key].positionInStation, fPIndex = this._Players[getPosition.Key].StartFPIndex }; } else { result = new GetPositionResult() { Success = false } }; } else { result = new GetPositionResult() { Success = false }; } } if (OpenMore == 0) { CheckAllPromoteState(getPosition.Key); CheckCollectState(getPosition.Key); sendCarAbilityState(getPosition.Key); sendCarStateAndPurpose(getPosition.Key); } else if (OpenMore > 0) { CheckAllPromoteState(getPosition.Key); CheckCollectState(getPosition.Key); sendCarAbilityState(getPosition.Key); sendCarStateAndPurpose(getPosition.Key); } return(result); }
public Vector3 Unstuck(int multiplier) { Vector3 positionBehindMe = CalculatPositionnBehind(GetPosition.Invoke(), GetRotation(), 4); return(Seek(positionBehindMe, multiplier)); }
void Start() { getPos = GetComponent<GetPosition>(); isDone = false; resetTutorial = false; spawnObj = GameObject.Find("Spawner"); spawner = spawnObj.GetComponent<Spawner>(); CreateSpawnPos(); CreateAndDeactivate(); shrimps[number].SetActive(true); shrimps[number].transform.position = spawnPos; }
/// <summary> /// 用于自己位置的初始化,实际上这个才是真正的初始化!在AddNewPlayer或者update以前,需要将self的others初始化 /// </summary> /// <param name="getPosition">传入参数</param> /// <param name="fromUrl">返回的url</param> /// <param name="webSocketID">websocketID</param> /// <param name="fp">地点</param> /// <param name="carsNames"></param> /// <returns></returns> internal async Task <GetPositionResult> GetPosition(GetPosition getPosition) { GetPositionResult result; int OpenMore = -1;//第一次打开? var notifyMsgs = new List <string>(); lock (this.PlayerLock) { if (this._Players.ContainsKey(getPosition.Key)) { var fp = Program.dt.GetFpByIndex(this._Players[getPosition.Key].StartFPIndex); var fromUrl = this._Players[getPosition.Key].FromUrl; var webSocketID = this._Players[getPosition.Key].WebSocketID; var carsNames = this._Players[getPosition.Key].CarsNames; var playerName = this._Players[getPosition.Key].PlayerName; /* * 这已经走查过,在AddNewPlayer、UpdatePlayer时,others都进行了初始化 */ AddOtherPlayer(getPosition.Key, ref notifyMsgs); this.brokenParameterT1RecordChanged(getPosition.Key, getPosition.Key, this._Players[getPosition.Key].brokenParameterT1, ref notifyMsgs); GetAllCarInfomationsWhenInitialize(getPosition.Key, ref notifyMsgs); //getAllCarInfomations(getPosition.Key, ref notifyMsgs); OpenMore = this._Players[getPosition.Key].OpenMore; var player = this._Players[getPosition.Key]; //var m2 = player.GetMoneyCanSave(); // MoneyCanSaveChanged(player, m2, ref notifyMsgs); SendPromoteCountOfPlayer("mile", player, ref notifyMsgs); SendPromoteCountOfPlayer("business", player, ref notifyMsgs); SendPromoteCountOfPlayer("volume", player, ref notifyMsgs); SendPromoteCountOfPlayer("speed", player, ref notifyMsgs); BroadCoastFrequency(player, ref notifyMsgs); player.SetMoneyCanSave(player, ref notifyMsgs); // player.RunSupportChangedF(ref notifyMsgs); //player.this._Players[addItem.Key].SetMoneyCanSave = RoomMain.SetMoneyCanSave; //MoneyCanSaveChanged(player, player.MoneyForSave, ref notifyMsgs); SendMaxHolderInfoMation(player, ref notifyMsgs); var players = this._Players; foreach (var item in players) { if (item.Value.TheLargestHolderKey == player.Key) { player.TheLargestHolderKeyChanged(item.Key, item.Value.TheLargestHolderKey, item.Key, ref notifyMsgs); } } var list = player.usedRoadsList; for (var i = 0; i < list.Count; i++) { this.DrawSingleRoadF(player, list[i], ref notifyMsgs); } //this._Players[getPosition.Key]; this._Players[getPosition.Key].MoneyChanged(this._Players[getPosition.Key], this._Players[getPosition.Key].Money, ref notifyMsgs); result = new GetPositionResult() { Success = true, CarsNames = carsNames, Fp = fp, FromUrl = fromUrl, NotifyMsgs = notifyMsgs, WebSocketID = webSocketID, PlayerName = playerName }; } else { result = new GetPositionResult() { Success = false }; } } if (OpenMore == 0) { await CheckAllPromoteState(getPosition.Key); await CheckCollectState(getPosition.Key); await sendCarAbilityState(getPosition.Key); await sendCarStateAndPurpose(getPosition.Key); await TellOtherPlayerMyFatigueDegree(getPosition.Key); await TellMeOtherPlayersFatigueDegree(getPosition.Key); await TellMeOthersRightAndDuty(getPosition.Key); } else if (OpenMore > 0) { await CheckAllPromoteState(getPosition.Key); await CheckCollectState(getPosition.Key); await SendAllTax(getPosition.Key); await sendCarAbilityState(getPosition.Key); await sendCarStateAndPurpose(getPosition.Key); await TellOtherPlayerMyFatigueDegree(getPosition.Key); await TellMeOtherPlayersFatigueDegree(getPosition.Key); await TellMeOthersRightAndDuty(getPosition.Key); // await sendPlayerFatigueDegree(getPosition.Key); //for(var i=0;i<) //AbilityChanged(player, car, ref notifyMsg, "business"); //AbilityChanged(player, car, ref notifyMsg, "volume"); //AbilityChanged(player, car, ref notifyMsg, "mile"); } return(result); }
private int GetCurrentRowIndex(GetPosition pos) { int curIndex = -1; for (int i = 0; i < InstalledAssembliesDataGrid.Items.Count; i++) { DataGridRow row = GetRowItem(i); DataGridCell cell = GetCell(row); if (row != null && cell != null && GetMouseTargetRow(row, pos) && !GetMouseTargetRow(cell, pos)) { curIndex = i; break; } } return curIndex; }