public void Login(Action onSuccess, Action onFailure) { if (PlayFabClientAPI.IsClientLoggedIn()) { if (onSuccess != null) { onSuccess.Invoke(); } return; } Debug.Log("Try to NetworkManager.Login"); GetPlayerCombinedInfoRequestParams parameters = new GetPlayerCombinedInfoRequestParams() { GetUserAccountInfo = true }; LoginWithAndroidDeviceIDRequest request = new LoginWithAndroidDeviceIDRequest() { TitleId = PlayFabSettings.TitleId, CreateAccount = true, AndroidDeviceId = SystemInfo.deviceUniqueIdentifier, AndroidDevice = SystemInfo.deviceModel, OS = SystemInfo.operatingSystem, InfoRequestParameters = parameters }; PlayFabClientAPI.LoginWithAndroidDeviceID(request, (result) => { OnLogin(onSuccess, onFailure, result); }, (error) => { OnFailedLogin(onFailure, error); } ); }
private void LogInWithIOSID(bool create) { Debug.Log("Login with IOS ID"); if (!proceed) { proceed = true; //LoadingCanvas.enabled = true; ShowLoading(); ShowCanvas(null); LoginWithIOSDeviceIDRequest request = new LoginWithIOSDeviceIDRequest(); GetPlayerCombinedInfoRequestParams playerRequest = new GetPlayerCombinedInfoRequestParams(); playerRequest.GetPlayerProfile = true; request.InfoRequestParameters = playerRequest; request.CreateAccount = create; request.DeviceId = SystemInfo.deviceUniqueIdentifier; request.TitleId = PlayFabSettings.TitleId; //add to request OS and model if (create) { PlayFabClientAPI.LoginWithIOSDeviceID(request, LoginWithAccountCreated, OnPlayFabError); } else { PlayFabClientAPI.LoginWithIOSDeviceID(request, OnLoginSuccess, OnPlayFabError); } } }
public void Show(LoginManager loginManager, GetPlayerCombinedInfoRequestParams infoRequestParams = null, string email = "") { this.loginManager = loginManager; this.infoRequestParams = infoRequestParams; this.emailInputField.text = email; this.Dialog.Show(); }
/// <summary> /// Logins the specified with password. /// </summary> /// <param name="withPassword">With the password.</param> /// <param name="withEmailid">With the emailid.</param> public static void Login(string withPassword, string withEmailid) { //create player info request. var playerinfo = new GetPlayerCombinedInfoRequestParams { GetCharacterInventories = true, GetCharacterList = true, GetPlayerProfile = true, GetPlayerStatistics = true, GetTitleData = true, GetUserAccountInfo = true, GetUserData = true, GetUserInventory = true, GetUserReadOnlyData = true, GetUserVirtualCurrency = true, PlayerStatisticNames = null, TitleDataKeys = null, UserDataKeys = null, UserReadOnlyDataKeys = null }; //create the request. var playfabLogin = new LoginWithEmailAddressRequest { Password = withPassword, Email = withEmailid, TitleId = PlayFabSettings.TitleId, LoginTitlePlayerAccountEntity = true, InfoRequestParameters = playerinfo }; //fire the api. PlayFabClientAPI.LoginWithEmailAddress(playfabLogin, Onsuccess, OnFailure); }
public static void GetAccountInfo(string _playfabId) { GetPlayerCombinedInfoRequestParams paramInfo = new GetPlayerCombinedInfoRequestParams() { GetTitleData = true, GetUserInventory = true, GetUserAccountInfo = true, GetUserVirtualCurrency = true, GetPlayerProfile = true, GetPlayerStatistics = true, GetUserData = true, GetUserReadOnlyData = true }; GetPlayerCombinedInfoRequest request = new GetPlayerCombinedInfoRequest() { PlayFabId = _playfabId, InfoRequestParameters = paramInfo }; PlayFabClientAPI.GetPlayerCombinedInfo(request, OnGotAccountInfo, OnAPIError); // Build the request, in this case, there are no parameters to set GetAccountInfoRequest req = new GetAccountInfoRequest(); // Send the request, and provide 2 callbacks for when the request succeeds or fails PlayFabClientAPI.GetAccountInfo(req, OnGetAccountInfoSuccess, OnAPIError); }
public void TransferPlayFabAccount(string playerCustomId) { Debug.Log("Attempting to transfer account..."); ShowConnectingLayer(); menuManager.infoPanels[3].action = "Transfer"; menuManager.infoPanels[3].transferPasscode = playerCustomId; GetPlayerCombinedInfoRequestParams playerInfoRequest = new GetPlayerCombinedInfoRequestParams(); playerInfoRequest.GetUserAccountInfo = true; playerInfoRequest.GetUserData = true; #if UNITY_EDITOR LoginWithCustomIDRequest request = new LoginWithCustomIDRequest(); request.CustomId = playerCustomId; request.CreateAccount = false; request.InfoRequestParameters = playerInfoRequest; PlayFabClientAPI.LoginWithCustomID(request, OnTransferSuccess, OnTransferError); #elif UNITY_IOS LoginWithIOSDeviceIDRequest request = new LoginWithIOSDeviceIDRequest(); request.DeviceId = playerCustomId; request.OS = SystemInfo.operatingSystem; request.DeviceModel = SystemInfo.deviceModel; request.CreateAccount = false; request.InfoRequestParameters = playerInfoRequest; PlayFabClientAPI.LoginWithIOSDeviceID(request, OnTransferSuccess, OnTransferError); #endif }
public void LoginToPlayFab(string playerCustomId) { Debug.Log("Logging into PlayFab..."); ShowConnectingLayer(); menuManager.infoPanels[3].action = "Login"; GetPlayerCombinedInfoRequestParams playerInfoRequest = new GetPlayerCombinedInfoRequestParams(); playerInfoRequest.GetUserData = true; #if UNITY_EDITOR LoginWithCustomIDRequest request = new LoginWithCustomIDRequest(); request.CustomId = playerCustomId; request.CreateAccount = false; request.InfoRequestParameters = playerInfoRequest; PlayFabClientAPI.LoginWithCustomID(request, OnPlayFabLoginSuccess, OnPlayFabLoginError); #elif UNITY_IOS LoginWithIOSDeviceIDRequest request = new LoginWithIOSDeviceIDRequest(); request.DeviceId = playerCustomId; request.OS = SystemInfo.operatingSystem; request.DeviceModel = SystemInfo.deviceModel; request.CreateAccount = false; request.InfoRequestParameters = playerInfoRequest; PlayFabClientAPI.LoginWithIOSDeviceID(request, OnPlayFabLoginSuccess, OnPlayFabLoginError); #endif }
private GetPlayerCombinedInfoRequestParams GetCombinedInfoRequest(GetPlayerCombinedInfoRequestParams request) { request = request ?? new GetPlayerCombinedInfoRequestParams(); request.GetUserVirtualCurrency = true; request.GetUserInventory = true; request.GetUserAccountInfo = true; return(request); }
void Start() { if (!PlayFabClientAPI.IsClientLoggedIn()) { var infoRequestParameters = new GetPlayerCombinedInfoRequestParams() { GetPlayerProfile = true, ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true } }; #if !UNITY_EDITOR && UNITY_IOS string deviceId = UnityEngine.iOS.Device.vendorIdentifier; var request = new LoginWithIOSDeviceIDRequest { DeviceId = deviceId, CreateAccount = true, InfoRequestParameters = infoRequestParameters }; PlayFabClientAPI.LoginWithIOSDeviceID(request, OnLoginSuccess, OnError); #else string customId; if (!PlayerPrefs.HasKey("customId")) { Guid guid = Guid.NewGuid(); customId = guid.ToString(); PlayerPrefs.SetString("customId", customId); } else { customId = PlayerPrefs.GetString("customId"); } var request = new LoginWithCustomIDRequest { CustomId = customId, CreateAccount = true, InfoRequestParameters = infoRequestParameters }; PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnError); #endif } else { if (string.IsNullOrEmpty(DisplayName)) { PlayFabClientAPI.GetPlayerProfile(new GetPlayerProfileRequest() { ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true } }, OnGetProfileSuccess, OnError); } } }
public void OnLogInButtonPress() { var username = screenNameInputField.text; var password = passwordInputField.text; // save login in prefs PlayerPrefs.SetString("password", password); // lets server know we want account info returned so we can get screenName/email var requestParams = new GetPlayerCombinedInfoRequestParams() { GetUserAccountInfo = true }; if (username.Contains("@")) // username is actually an email { var request = new LoginWithEmailAddressRequest { InfoRequestParameters = requestParams, Email = username, Password = password, TitleId = PlayFabSettings.TitleId }; PlayFabClientAPI.LoginWithEmailAddress( request, SuccessfulLogin, FailureCallback ); } else { // save login in prefs PlayerPrefs.SetString("screenName", username); var request = new LoginWithPlayFabRequest { InfoRequestParameters = requestParams, Username = username, Password = password, TitleId = PlayFabSettings.TitleId }; PlayFabClientAPI.LoginWithPlayFab( request, SuccessfulLogin, FailureCallback ); } }
public void Login(HatchManager.HatchPlayer player) { GetPlayerCombinedInfoRequestParams infoRequestParameters = new GetPlayerCombinedInfoRequestParams { GetUserAccountInfo = true, GetPlayerStatistics = true }; LoginWithCustomIDRequest request2 = new LoginWithCustomIDRequest { TitleId = this.GetPlayFabTitleID(), CustomId = player.HatchID, CreateAccount = new bool?(true), InfoRequestParameters = infoRequestParameters }; PlayFabClientAPI.LoginWithCustomID(request2, new Action <LoginResult>(this.OnLoginSuccess), new Action <PlayFabError>(this.OnLoginError), null, null); }
public override void Login(Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams = null) { SuccessCallback = LoginSuccessCallback; FailedCallback = LoginFailedCallback; infoParams = infoRequestParams; if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback, OnHideUnity); } else { // Already initialized, signal an app activation App Event Login(); } }
public void updateUserprofile() { var infoRequestParameters = new GetPlayerCombinedInfoRequestParams(); infoRequestParameters.GetPlayerProfile = true; infoRequestParameters.GetTitleData = true; infoRequestParameters.GetUserAccountInfo = true; infoRequestParameters.GetUserData = true; infoRequestParameters.ProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true, ShowContactEmailAddresses = true }; var request = new GetPlayerCombinedInfoRequest { InfoRequestParameters = infoRequestParameters }; PlayFabClientAPI.GetPlayerCombinedInfo(request, GetPlayerCombinedInfoRequestSuccess, GetPlayerCombinedInfoRequestFail); /*var request = new GetAccountInfoRequest { }; * PlayFabClientAPI.GetAccountInfo(request, onGetAccountInfoSuccess, onGetAccountInfoFail);*/ }
private void Awake() { // We need 'Player Profile' and 'User data' on login. infoRequestParams = new GetPlayerCombinedInfoRequestParams() { GetPlayerProfile = true, GetUserReadOnlyData = true, GetUserVirtualCurrency = true, //GetPlayerStatistics = true }; InitialiseLoginPathways(); if (autoLogin) { LoginType currentLoginPathway = PlayFabAuthenticationBase.GetLoginPathway(); LoginPathways[currentLoginPathway].Invoke(); } }
/// <summary> /// Registers the specified with display name. /// </summary> /// <param name="withDisplayName">Display name of the user.</param> /// <param name="withEmailId">The email of the user.</param> /// <param name="withPassword">The password for the user.</param> /// <param name="isRequireBothUsernameAndEmail">The is require both username and email.</param> /// <param name="withTitleId">The title identifier.</param> /// <param name="withUserName">Name of the user.</param> /// <param name="withPlayerSecret">The player secret.</param> /// <param name="withEncryptedRequest">Encrypted request.</param> /// <param name="wthRequestParameters">The request parameters.</param> /// <param name="withLoginTitlePlayerAccountEntity">if set to <c>true</c> [with login title player account entity].</param> public static void Register(string withDisplayName, string withEmailId, string withPassword, bool isRequireBothUsernameAndEmail, [Optional] string withTitleId, [Optional] string withUserName, [Optional] string withPlayerSecret, [Optional] string withEncryptedRequest, [Optional] GetPlayerCombinedInfoRequestParams wthRequestParameters, [Optional] bool withLoginTitlePlayerAccountEntity) { //create an request for register var playfabregistrationRequest = new RegisterPlayFabUserRequest { Email = withEmailId, DisplayName = withDisplayName, Password = withPassword, Username = withUserName, RequireBothUsernameAndEmail = isRequireBothUsernameAndEmail, }; //fire the api PlayFabClientAPI.RegisterPlayFabUser(playfabregistrationRequest, Onsuccess, OnFailure, null, null); }
public static Promise <Player> GetPlayer() { var promise = new Promise <Player>(); var request = new GetPlayerCombinedInfoRequest(); var requestParams = new GetPlayerCombinedInfoRequestParams { GetPlayerStatistics = true, GetUserData = true, GetUserInventory = true, GetUserVirtualCurrency = true }; request.InfoRequestParameters = requestParams; PlayFabClientAPI.GetPlayerCombinedInfo(request, (result) => { try { Player player = new Player(); List <Currency> currencies = CurrencyService.CurrenciesFromDictionary(result.InfoResultPayload.UserVirtualCurrency); if (currencies != null) { player.SetCurrencies(currencies); } List <Statistic> statistics = StatisticService.StatisticsFromList(result.InfoResultPayload.PlayerStatistics); if (statistics != null) { player.SetStatistics(statistics); } Inventory inventory = ItemService.InventoryFromItemInstanceList(result.InfoResultPayload.UserInventory); if (inventory != null) { player.SetInventory(inventory); } PlayerData playerData = DataService.PlayerDataFromDictionary(result.InfoResultPayload.UserData); if (playerData != null) { player.SetData(playerData); } GetPlayerSuccessBallback(result); promise.Resolve(player); } catch (Exception ex) { promise.Reject(ex); } }, ErrorCallback); return(promise); }
public IEnumerator LoginWithEmailAndPasswordDialog(GetPlayerCombinedInfoRequestParams infoRequestParams = null) { if (PF.Login.HasEverLoggedIn) { if (PF.Login.AutoLoginWithDeviceId) { var login = PF.Login.LoginWithDeviceId(false, PF.Login.DeviceId, infoRequestParams); yield return(login); if (login.HasError) { DialogManager.GetDialog <LogInDialog>().Show(infoRequestParams); } else if (PF.Login.IsLoggedIn) { yield break; } else { // NOTE [bgish]: This should never happen, but catching this case just in case Debug.LogError("LoginHelper.LoginWithDeviceId failed, but didn't correctly report the error."); DialogManager.GetDialog <LogInDialog>().Show(infoRequestParams); } } else { DialogManager.GetDialog <LogInDialog>().Show(infoRequestParams); } } else { DialogManager.GetDialog <SignUpDialog>().Show(infoRequestParams); } while (PF.Login.IsLoggedIn == false) { yield return(null); } }
public void LogIn() { if (!proceed) { if (Email.Length > 0 && Password.Length > 0) { proceed = true; //LoadingCanvas.enabled = true; ShowLoading(); LoginCanvas.enabled = false; LoginWithEmailAddressRequest request = new LoginWithEmailAddressRequest(); GetPlayerCombinedInfoRequestParams playerRequest = new GetPlayerCombinedInfoRequestParams(); playerRequest.GetPlayerProfile = true; request.InfoRequestParameters = playerRequest; request.Email = Email; request.Password = Password; request.TitleId = PlayFabSettings.TitleId; PlayFabClientAPI.LoginWithEmailAddress(request, OnLoginSuccess, OnPlayFabError); AuthMethod = "email"; } } }
//setting up parameters and callbacks void Awake() { //make sure we keep one instance of this script in the game if (instance) { Destroy(gameObject); return; } DontDestroyOnLoad(this); //set static reference instance = this; bool validationOnly = false; #if PLAYFAB_VALIDATION validationOnly = true; #endif accountParams = new GetPlayerCombinedInfoRequestParams() { GetUserInventory = !validationOnly, GetUserVirtualCurrency = !validationOnly, GetUserData = !validationOnly, UserDataKeys = new List <string>() { DBManager.playerKey, DBManager.selectedKey } }; if (validationOnly) { return; } //subscribe to selected events for handling them automatically ShopManager.itemSelectedEvent += x => SetSelected(); ShopManager.itemDeselectedEvent += x => SetSelected(); }
public override void Login(Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams = null) { FailedCallback = LoginFailedCallback; #if UNITY_ANDROID PlayFabClientAPI.LoginWithAndroidDeviceID(new LoginWithAndroidDeviceIDRequest { OS = SystemInfo.operatingSystem, AndroidDevice = SystemInfo.deviceModel, AndroidDeviceId = SystemInfo.deviceUniqueIdentifier, CreateAccount = true, InfoRequestParameters = infoRequestParams }, (result) => { SaveLoginPathway(LoginType.MobileSpecific); LoginSuccessCallback(result); }, ErrorCallback); #elif UNITY_IPHONE PlayFabClientAPI.LoginWithIOSDeviceID(new LoginWithIOSDeviceIDRequest { DeviceId = UnityEngine.iOS.Device.vendorIdentifier, OS = SystemInfo.operatingSystem, DeviceModel = SystemInfo.deviceModel, CreateAccount = true, InfoRequestParameters = infoRequestParams }, (result) => { SaveLoginPathway(LoginType.MobileSpecific); LoginSuccessCallback(result); }, ErrorCallback); #endif }
public abstract void Login(Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams = null);
void LoginWithGameCenterAccount(string id, Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams) { #if UNITY_IOS LinkGameCenterAccountRequest request = new LinkGameCenterAccountRequest(); request.GameCenterId = gameCenterId; request.ForceLink = false; PlayFabClientAPI.LinkGameCenterAccount(request, (result) => { SaveLoginPathway(LoginType.Google); SetSocialPlayformID(gameCenterId); ResultCallback(true); }, (error) => { ResultCallback(false); }); #endif }
public override void Login(Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams = null) { #if UNITY_IOS string socialPlatformID = GetSocialPlatformID(); if (string.IsNullOrEmpty(socialPlatformID)) { Debug.LogWarning("Not logged into GameCenter. Logging in.."); Social.Active = new GameCenterPlatform(); Social.localUser.Authenticate((bool success) => { if (success) { SetSocialPlayformID(Social.localUser.id); LoginWithGameCenterAccount(socialPlatformID, LoginSuccessCallback, LoginFailedCallback, infoRequestParams); } else { LoginFailedCallback(LoginFailCode.SocialPlatformLoginFailed); } }); } else { LoginWithGameCenterAccount(socialPlatformID, LoginSuccessCallback, LoginFailedCallback, infoRequestParams); } #endif }
void LoginWithGooglePlayAccount(string id, Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams) { // NOTE: LoginWithGoogleAccount needs google credential (Auth2.0). PlayGamesPlatform login does not give that, so use google id as a custon id. PlayFabClientAPI.LoginWithCustomID(new LoginWithCustomIDRequest { CustomId = id, CreateAccount = false, InfoRequestParameters = infoRequestParams }, (result) => { SaveLoginPathway(LoginType.Google); LoginSuccessCallback(result); }, (error) => { Debug.Log(string.Format("GooglePlay Auth Error {0}: {1}, {2}", error.HttpCode, error.Error.ToString(), error.ErrorMessage)); if (error.Error == PlayFabErrorCode.AccountNotFound) { LoginFailedCallback(LoginFailCode.AccountNotFound); } else if (error.Error == PlayFabErrorCode.AccountBanned) { LoginFailedCallback(LoginFailCode.AccountBanned); } else { LoginFailedCallback(LoginFailCode.UnknownError); } }); }
public override void Login(Action <object> LoginSuccessCallback, Action <LoginFailCode> LoginFailedCallback, GetPlayerCombinedInfoRequestParams infoRequestParams = null) { string socialPlatformID = GetSocialPlatformID(); if (string.IsNullOrEmpty(socialPlatformID)) { Debug.LogWarning("Not logged into Google. Logging in.."); #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS)) PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); Social.localUser.Authenticate((bool success) => { if (success) { SetSocialPlayformID(Social.localUser.id); LoginWithGooglePlayAccount(socialPlatformID, LoginSuccessCallback, LoginFailedCallback, infoRequestParams); } else { LoginFailedCallback(LoginFailCode.SocialPlatformLoginFailed); } }); #else Debug.LogWarning("Only Android platfor or Ios with !NO_GPGS is allowed"); #endif } else { LoginWithGooglePlayAccount(socialPlatformID, LoginSuccessCallback, LoginFailedCallback, infoRequestParams); } }
private IEnumerator <LoginResult> LoginWithFacebookCoroutine(bool createAccount, GetPlayerCombinedInfoRequestParams combinedInfoParams, List <string> facebookPermissions) { #if !USING_FACEBOOK_SDK throw new FacebookException("USING_FACEBOOK_SDK is not defined! Check your AppSettings."); #else // Making sure all passed in facebook permissions are appended to the global list if (facebookPermissions != null) { foreach (var facebookPermission in facebookPermissions) { this.FacebookPermissions.AddIfUnique(facebookPermission); } } var accessToken = this.GetFacebookAccessToken(); while (accessToken.IsDone == false) { yield return(default(LoginResult)); } var facebookLoginRequest = new LoginWithFacebookRequest { AccessToken = accessToken.Value, CreateAccount = createAccount, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), }; var facebookLogin = PF.Do <LoginWithFacebookRequest, LoginResult>(facebookLoginRequest, PlayFabClientAPI.LoginWithFacebook); while (facebookLogin.IsDone == false) { yield return(default(LoginResult)); } yield return(facebookLogin.Value); #endif }
public UnityTask <LoginResult> LoginWithFacebook(bool createAccount, GetPlayerCombinedInfoRequestParams combinedInfoParams, List <string> facebookPermissions) { return(UnityTask <LoginResult> .Run(this.LoginWithFacebookCoroutine(createAccount, combinedInfoParams, facebookPermissions))); }
public UnityTask <LoginResult> LoginWithFacebook(bool createAccount, GetPlayerCombinedInfoRequestParams combinedInfoParams) { return(UnityTask <LoginResult> .Run(this.LoginWithFacebookCoroutine(createAccount, combinedInfoParams, null))); }
public UnityTask <LoginResult> LoginWithDeviceId(bool createAccount, string deviceId, GetPlayerCombinedInfoRequestParams combinedInfoParams = null) { if (Application.isEditor || Platform.IsIosOrAndroid == false) { return(PF.Do <LoginWithCustomIDRequest, LoginResult>( new LoginWithCustomIDRequest { CreateAccount = createAccount, CustomId = deviceId, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), }, PlayFabClientAPI.LoginWithCustomID)); } else if (Platform.CurrentDevicePlatform == DevicePlatform.iOS) { return(PF.Do <LoginWithIOSDeviceIDRequest, LoginResult>( new LoginWithIOSDeviceIDRequest { CreateAccount = createAccount, DeviceId = deviceId, DeviceModel = SystemInfo.deviceModel, OS = SystemInfo.operatingSystem, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), }, PlayFabClientAPI.LoginWithIOSDeviceID)); } else if (Platform.CurrentDevicePlatform == DevicePlatform.Android) { return(PF.Do <LoginWithAndroidDeviceIDRequest, LoginResult>( new LoginWithAndroidDeviceIDRequest { CreateAccount = createAccount, AndroidDeviceId = deviceId, AndroidDevice = SystemInfo.deviceModel, OS = SystemInfo.operatingSystem, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), }, PlayFabClientAPI.LoginWithAndroidDeviceID)); } else { throw new NotImplementedException(); } }
public UnityTask <PlayFabLoginResultCommon> LoginWithEmail(bool createAccount, string email, string password, GetPlayerCombinedInfoRequestParams combinedInfoParams = null) { if (createAccount) { return(PF.Do <RegisterPlayFabUserRequest, PlayFabLoginResultCommon>( new RegisterPlayFabUserRequest { Email = email, Password = password, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), RequireBothUsernameAndEmail = false, }, PlayFabClientAPI.RegisterPlayFabUser)); } else { return(PF.Do <LoginWithEmailAddressRequest, PlayFabLoginResultCommon>( new LoginWithEmailAddressRequest { Email = email, Password = password, InfoRequestParameters = this.GetCombinedInfoRequest(combinedInfoParams), }, PlayFabClientAPI.LoginWithEmailAddress)); } }