예제 #1
0
        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            Action onCheckedNodeChanged,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            IncomingChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetHeaderContent(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture             icon            = GetIcon(wkPath, incomingChange);
                GetOverlayIcon.Data overlayIconData = GetOverlayData(
                    incomingChange, isSolvedConflict);

                bool wasChecked = incomingChange.IsChecked();

                bool isChecked = DrawTreeViewItem.ForCheckableItemCell(
                    rect, rowHeight, item.depth,
                    icon, overlayIconData, label,
                    isSelected, isFocused, isCurrentConflict,
                    wasChecked);

                incomingChange.UpdateCheckedState(isChecked);

                if (wasChecked != isChecked)
                {
                    UpdateCheckStateForSelection(treeView, item);
                    onCheckedNodeChanged();
                }

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                DefaultGUI.LabelRightAligned(rect, label, isSelected, isFocused);
                return;
            }

            DefaultGUI.Label(rect, label, isSelected, isFocused);
        }
예제 #2
0
        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            IncomingChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetColumnName(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(wkPath, incomingChange);

                GetOverlayIcon.Data overlayIconData = GetOverlayData(
                    incomingChange,
                    isSolvedConflict);

                DrawTreeViewItem.ForItemCell(
                    rect,
                    rowHeight,
                    item.depth,
                    icon,
                    overlayIconData,
                    label,
                    isSelected,
                    isFocused,
                    isCurrentConflict);

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                DefaultGUI.LabelRightAligned(rect, label, isSelected, isFocused);
                return;
            }

            DefaultGUI.Label(rect, label, isSelected, isFocused);
        }
예제 #3
0
        static void ChangeTreeViewItemCellGUI(
            Rect rect,
            float rowHeight,
            PendingChangesTreeView treeView,
            UnityPendingChangesTree pendingChangesTree,
            ChangeTreeViewItem item,
            PendingChangesTreeColumn column,
            bool isSelected,
            bool isFocused)
        {
            PendingChangeInfo changeInfo = item.ChangeInfo;

            string label = changeInfo.GetColumnText(
                PendingChangesTreeHeaderState.GetColumnName(column));

            if (column == PendingChangesTreeColumn.Item)
            {
                if (pendingChangesTree.HasMeta(changeInfo.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture             icon            = GetIcon(changeInfo);
                GetOverlayIcon.Data overlayIconData =
                    GetOverlayIcon.ForChange(changeInfo.ChangeInfo);

                bool wasChecked = changeInfo.IsChecked();

                bool isChecked = DrawTreeViewItem.ForCheckableItemCell(
                    rect, rowHeight, item.depth,
                    icon, overlayIconData, label,
                    isSelected, isFocused, false,
                    wasChecked);

                changeInfo.UpdateCheckedState(isChecked);

                if (wasChecked != isChecked)
                {
                    UpdateCheckStateForSelection(treeView, item);
                }

                return;
            }

            if (column == PendingChangesTreeColumn.Size)
            {
                DefaultGUI.LabelRightAligned(rect, label, isSelected, isFocused);
                return;
            }

            DefaultGUI.Label(rect, label, isSelected, isFocused);
        }