예제 #1
0
    void StartBP()
    {
        GameStage = "BP";
        BPNumber  = 2;
        GetGold.SetActive(true);
        GetGold.GetComponent <Text> ().text = "移除对手的2张牌";

        //玩家卡牌
        Vector3 PlayerCardPosition = new Vector3(-9, -16, 0);

        for (int i = 0; i < Player_CardListInGame.Count; i++)
        {
            GameObject CardObject_tmp = Instantiate(Card_Prefab, PlayerCardPosition, Quaternion.identity);
            CardObject_tmp.GetComponent <Card> ().Init(Player_CardListInGame[i], true, "Player", "Game");
            Player_CardObjectList.Add(CardObject_tmp);

            PlayerCardPosition += new Vector3(5.5f, 0, 0);
        }

        //机器卡牌
        Vector3 CPUCardPosition = new Vector3(-16, 0, 0);

        for (int i = 0; i < CPU_CardListInGame.Count; i++)
        {
            GameObject CardObject_tmp = Instantiate(Card_Prefab, CPUCardPosition, Quaternion.identity);
            CardObject_tmp.GetComponent <Card> ().Init(CPU_CardListInGame[i], true, "CPU", "Game");
            CPU_CardObjectList.Add(CardObject_tmp);

            CPUCardPosition += new Vector3(5.5f, 0, 0);
        }
    }
예제 #2
0
    void Lose()
    {
        GameInfo.GetComponent <GameInfo> ().LostGame();
        GameResult.SetActive(false);

        GetGold.SetActive(true);
        int GoldReword = GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword;

        GetGold.GetComponent <Text> ().text = "获得" + (GoldReword / 2).ToString() + "金币";

        Invoke("BackToStage", 2.0f);
    }
예제 #3
0
    void Win()
    {
        GameInfo.GetComponent <GameInfo> ().WinGame();
        GameResult.SetActive(false);

        GetGold.SetActive(true);
        int GoldReword = GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword;

        GetGold.GetComponent <Text> ().text = "获得" + GoldReword.ToString() + "金币\n请选择一张牌添加到牌库中";

        string[] t     = { "攻击", "防御", "技能" };
        int      point = Random.Range(1, AddCardLevel + 1);
        string   type  = t [Random.Range(0, 3)];

        AddCardList.Add(new CardInfo(point, "剪", type));

        point = Random.Range(1, AddCardLevel + 1);
        type  = t [Random.Range(0, 3)];
        AddCardList.Add(new CardInfo(point, "石", type));

        point = Random.Range(1, AddCardLevel + 1);
        type  = t [Random.Range(0, 3)];
        AddCardList.Add(new CardInfo(point, "布", type));

        Vector3 CPUCardPosition = new Vector3(-10, 0, 0);

        for (int i = 0; i < AddCardList.Count; i++)
        {
            GameObject CardObject_tmp = Instantiate(Card_Prefab, CPUCardPosition, Quaternion.identity);
            CardObject_tmp.GetComponent <Card> ().Init(AddCardList[i], true, "CPU", "AddCard");
            AddCardObjectList.Add(CardObject_tmp);

            CPUCardPosition += new Vector3(10, 0, 0);
        }
        CancelAddCardButton.SetActive(true);
    }