public void Setup() { byte[,] map = { { 1, 1, 1, 3, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 3, 1, 1, 1 } }; freePort = GetFreePortHelper.NextFreePort(4649); var basicServer = BasicServer.CreateInstance(freePort); basicServer.RunAsynch(new ByteArrayMapLoader(map)); Thread.Sleep(2000); }
public void Setup() { byte[,] map = { { 1, 1, 1, 3, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 3, 1, 1, 1 } }; freePort = GetFreePortHelper.NextFreePort(4649); var basicServer = BasicServer.CreateInstance(freePort); basicServer.RunAsynch(new ByteArrayMapLoader(map)); Thread.Sleep(2000); _client = new OHSWebSocketClient("localhost", freePort); _client.Connect(); _client.WaitForConnectionId(); _client.PlayerLogin("TestName"); playerId = _client.PlayerInfo.Id; }