public static Script FromXML(XElement xml, Script baseScript) { Script script = baseScript != null ? new Script(baseScript) : new Script(); script.ScriptLines.Clear(); foreach (var element in xml.Elements()) { switch (element.Name.LocalName) { case "Comment": script.ScriptLines.Add(Comment.FromXML(element)); break; case "If": script.ScriptLines.Add(Conditions.Conditional.FromXML(element, script)); break; case "DisplayText": script.ScriptLines.Add(TextFunctions.DisplayText.FromXML(element)); break; case "AddText": script.ScriptLines.Add(TextFunctions.AddText.FromXML(element)); break; case "SetVariable": script.ScriptLines.Add(Flow.SetVariable.FromXML(element)); break; case "ReturnTrue": script.ScriptLines.Add(new Flow.ReturnTrue()); break; case "ReturnFalse": script.ScriptLines.Add(new Flow.ReturnFalse()); break; case "StopGame": script.ScriptLines.Add(new Flow.StopGame()); break; case "AddItem": script.ScriptLines.Add(AddItemToInventory.FromXML(element)); break; case "GetItemProperty": script.ScriptLines.Add(GetItemProperty.FromXML(element)); break; case "SetItemProperty": script.ScriptLines.Add(SetItemProperty.FromXML(element)); break; case "GetCurrentItem": script.ScriptLines.Add(GetCurrentItem.FromXML(element)); break; case "RemoveItem": script.ScriptLines.Add(RemoveItem.FromXML(element)); break; case "RemoveThisItem": script.ScriptLines.Add(new RemoveThisItem()); break; case "RunCommonEvent": script.ScriptLines.Add(Editor.Scripter.Flow.RunCommonEvent.FromXml(element, script)); break; case "ReturnValue": script.ScriptLines.Add(Editor.Scripter.Flow.ReturnValue.FromXML(element)); break; case "GetEquipmentSlot": script.ScriptLines.Add(GetEquipmentSlot.FromXML(element)); break; case "ForceUnequip": script.ScriptLines.Add(ForceUnequip.FromXML(element)); break; case "ForceEquip": script.ScriptLines.Add(ForceEquip.FromXML(element)); break; case "StartConversation": script.ScriptLines.Add(TextFunctions.StartConversation.FromXML(element)); break; case "GoToStage": script.ScriptLines.Add(ConversationFlow.GoToStage.FromXML(element)); break; case "ChangeRoom": script.ScriptLines.Add(Misc.ChangeRoom.FromXML(element)); break; case "CreateEvent": script.ScriptLines.Add(Editor.Scripter.Flow.CreateEvent.FromXML(element)); break; case "AddToArray": script.ScriptLines.Add(Arrays.AddToArray.FromXML(element)); break; case "ForEachInArray": script.ScriptLines.Add(Arrays.ForEachInArray.FromXML(element, script)); break; case "ShowImage": script.ScriptLines.Add(TextFunctions.ShowImage.FromXML(element)); break; case "AddImage": script.ScriptLines.Add(TextFunctions.AddImage.FromXML(element)); break; case "GetItemName": script.ScriptLines.Add(ItemManagement.GetItemName.FromXML(element)); break; case "SetItemName": script.ScriptLines.Add(ItemManagement.SetItemName.FromXML(element)); break; case "GetAllItems": script.ScriptLines.Add(Arrays.GetAllItems.FromXML(element)); break; case "GetAllItemsOfType": script.ScriptLines.Add(Arrays.GetAllItemsOfType.FromXML(element)); break; case "ConcatenateArray": script.ScriptLines.Add(Arrays.ConcatenateArray.FromXML(element)); break; case "StopProcessing": script.ScriptLines.Add(new Editor.Scripter.Flow.StopProcessing()); break; case "AddStatusEffect": script.ScriptLines.Add(StatusEffects.AddStatusEffect.FromXML(element)); break; case "RemoveStatusEffect": script.ScriptLines.Add(StatusEffects.RemoveStatusEffect.FromXML(element)); break; case "GetArgument": script.ScriptLines.Add(StatusEffects.GetArgument.FromXML(element, script.CurrentStatusEffect)); break; case "CheckIfEffectsResolved": script.ScriptLines.Add(new StatusEffects.CheckIfEffectsResolved()); break; default: break; } } script.ScriptLines.Add(new Blank()); return(script); }
public GetEquipmentSlotWrapper(GetEquipmentSlot ges) { line = ges; }