public static Vector3 ChangeVector(Vector2 start, Vector2 end, float value, Ease ease) { float x = GetEasingFunction(ease)(start.x, end.x, value); float y = GetEasingFunction(ease)(start.y, end.y, value); return(new Vector2(x, y)); }
public static double Calculate(EaseType easeType, EaseOption easeOption, double k) { return(GetEasingFunction(easeType, easeOption)(k)); }