예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        musicControl   = GameObject.Find("Plane").GetComponent <MusicControl>();
        windows        = new ArrayList();
        show           = false;
        upOffset       = Screen.height * 0.52f;
        menuLeftOffset = Screen.width * 0.42f;
        menuUpOffset   = Screen.height * 0.06f;
        menuWidth      = Screen.width * 0.16f;
        menuHeight     = Screen.height * 0.08f;
        showWidth      = Screen.width * 0.5f;
        showHeight     = Screen.height * 0.2f;
        showLeftOffset = Screen.width * 0.25f;
        showUpOffset   = Screen.height * 0.3f;
        GetCamera cameraInfo = GameObject.Find("Plane").GetComponent <GetCamera>();

        MainCamera     = cameraInfo.MainCamera;
        MainMenuCamera = cameraInfo.MainMenuCamera;
        YouWinCamera   = cameraInfo.YouWinCamera;
        YouLoseCamera  = cameraInfo.YouLoseCamera;
        MainCamera.SetActive(false);
        YouLoseCamera.SetActive(false);
        YouWinCamera.SetActive(false);
        bg           = (Texture2D)Resources.Load("Img/bg3");
        start        = false;
        introduction = false;
        exit         = false;
    }
예제 #2
0
        /// <summary>
        /// 初始化函数
        /// 初始化animator,其他玩家的信息
        /// </summary>
        private void Start()
        {
            animator = GetComponent <Animator>();

            if (GameMgr.instance)
            {
                if (SceneNetManager.instance.list.Count != 0)
                {
                    getCamera = SceneNetManager.instance.list[GameMgr.instance.id].GetComponent <GetCamera>();
                }
            }
        }
예제 #3
0
        /// <summary>
        /// @brief 播放timeline,关闭玩家的操作
        /// </summary>
        public override void onSubsceneInit()
        {
            TimelineSource.Stop();
            if (GameMgr.instance)
            {
                getCamera = (SceneNetManager.instance.list[GameMgr.instance.id]).GetComponent <GetCamera>();
            }

            foreach (var p in SceneNetManager.instance.list)
            {
                p.Value.GetComponent <ReactiveTarget>().CanBeHurt = false;
                p.Value.SetActive(false);
            }
            director.Play();
        }
예제 #4
0
        public DisplayCamerasViewModel()
        {
            var cameras     = GetCamera.GetAllSystemCameras();
            int cameraIndex = 0;

            //var c1 = new Camera(0);

            foreach (var c in cameras)
            {
                camera.Add(new Camera(cameraIndex++));
            }


            myItem.Add(new MyDataItem("BensVal1"));
            myItem.Add(new MyDataItem("BensVal2"));
            myItem.Add(new MyDataItem("BensVal3"));
        }
예제 #5
0
        /// <summary>
        /// @brief 一直检测是否网络初始化,然后初始化玩家
        /// </summary>
        void Update()
        {
            //到时间播放
            if (isInit)
            {
                mCamera = getCamera.GetCurrentUsedCamera();

                if (isNear)
                {
                    //bool值保证只调用一次
                    if (!playOnce)
                    {
                        //播放台词
                        source.Stop();
                        source.clip = clips[1];
                        source.Play();
                        playOnce = true;
                        //产生AI
                        AIController.instance.CreateAI(1, 0, "EnemyInitPos2", wanderAIAgentInitParams[1]);
                        AIController.instance.CreateAI(1, 0, "EnemyInitPos2", wanderAIAgentInitParams[2]);
                        AIController.instance.CreateAI(1, 0, "EnemyInitPos2", wanderAIAgentInitParams[3]);
                    }
                }
            }
            else//初始化
            {
                //确保是当前场景被enable才初始化
                if (this.enabled)
                {
                    if (GameMgr.instance)//联网状态
                    {
                        //设置相机
                        if (SceneNetManager.instance.list.Count != 0)
                        {
                            GameObject PLAYER = (SceneNetManager.instance.list[GameMgr.instance.id]);
                            //设置合适大小
                            foreach (var a in (SceneNetManager.instance.list))
                            {
                                GameObject temp = a.Value;
                                temp.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f);
                            }
                            //加入后处理脚本
                            getCamera = PLAYER.GetComponent <GetCamera>();

                            playerCamera = getCamera.MainCamera;

                            Destroy(PLAYER.GetComponent <Rigidbody>());
                            foreach (GameObject cam in getCamera.MirrorCameras)
                            {
                                playerCameraMirror.Add(cam);
                            }

                            //给腰射相机加特效
                            playerCamera.AddComponent <becomeDark>();
                            playerCamera.AddComponent <depthSensor>();

                            //初始化脚本参数
                            (playerCamera.GetComponent <becomeDark>() as becomeDark).m_Shader = shader_dark;
                            playerCamera.GetComponent <becomeDark>().enabled = false;

                            (playerCamera.GetComponent <depthSensor>() as depthSensor).m_Shader           = shader_depthSensor;
                            (playerCamera.GetComponent <depthSensor>() as depthSensor).m_WaveColorTexture = waveTexture;
                            (playerCamera.GetComponent <depthSensor>() as depthSensor).m_WaveMaskTexture  = waveMaskTexture;
                            playerCamera.GetComponent <depthSensor>().enabled = false;

                            //给倍镜加特效
                            foreach (GameObject mirror in playerCameraMirror)
                            {
                                mirror.AddComponent <becomeDark>();
                                mirror.AddComponent <depthSensor>();

                                //初始化脚本参数
                                (mirror.GetComponent <becomeDark>() as becomeDark).m_Shader = shader_dark;
                                mirror.GetComponent <becomeDark>().enabled = false;

                                (mirror.GetComponent <depthSensor>() as depthSensor).m_Shader           = shader_depthSensor;
                                (mirror.GetComponent <depthSensor>() as depthSensor).m_WaveColorTexture = waveTexture;
                                (mirror.GetComponent <depthSensor>() as depthSensor).m_WaveMaskTexture  = waveMaskTexture;
                                mirror.GetComponent <depthSensor>().enabled = false;
                            }

                            isInit = true;
                            //bgm,台词
                            TimelineSource.clip = clips[2];
                            TimelineSource.Play();
                            //台词
                            source.clip = clips[0];
                            source.Play();
                            source.priority = TimelineSource.priority + 1;
                        }
                    }
                }
            }
        }