public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 4); //----------------------------------------- // create the fields for this action //----------------------------------------- // Field: Skip (hidden, only for else if) GetConditionalField.BuildField(actionParams, heroAction.actionFields[0]); // Field: Integer A SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldB("Bool A:", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); // Field: Operator SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetDropDownField.BuildField("Operator:", actionParams, heroAction.actionFields[2], new TrueFalseField()); SimpleLayout.EndVertical(); // Field: Integer B SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Bool B:", actionParams, heroAction.actionFields[3]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { //-------------------------------------------------- // HOW TO MODIFY FOR YOUR OWN ACTION // 1. Change the name of the class from HeroActionTemplateField to the name of your hero action field (ex. GetRayField). // 2. In section A, replace the 4 with the number of action fields your form is going to need. (if you don't know, use a large number and then change it when your form is complete.) // 3. In section B, delete the sample form fields and add your own. //-------------------------------------------------- HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // SECTION A (create the action fields if they don't exist) //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 4); //----------------------------------------- // SECTION B (create the fields for this action) //----------------------------------------- // Sample form field 1 (requires two action fields) SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Work with a different hero object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); // Sample form field 2 (requires one action field) SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldB("Change this bool:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); // Sample form field 3 (requires one action field) SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("To this value:", actionParams, heroAction.actionFields[3]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Name of the setting:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); int valueType = GetDropDownField.BuildField("Type of value to save:", actionParams, heroAction.actionFields[0], new PlayerPrefTypeField()); if (valueType != 0) { SimpleLayout.Label("The value to save on the player's machine:"); } if (valueType == 1) { GetIntegerField.BuildFieldA("", actionParams, heroAction.actionFields[1]); } else if (valueType == 2) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[1]); } else if (valueType == 3) { GetBoolField.BuildFieldA("", actionParams, heroAction.actionFields[1]); } else if (valueType == 4) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[1]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("canvas", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Show or hide canvas? (Show=true, Hide=false)", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("toggle field", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("The new value for the toggle:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldB("The bool to change:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Change it to:", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetGameObjectField.BuildFieldA("Game object:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Turn game object on or off (On=True, Off=False):", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 21); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Attach the script as a component on a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); MonoScript script = GetUnityObjectField.BuildFieldA <MonoScript>("The script:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Enable the component?", actionParams, heroAction.actionFields[3]); SimpleLayout.EndVertical(); // add method if (script != null) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool result = GetBoolValue.BuildField("Update properties for this script component?", actionParams, heroAction.actionFields[4], true); if (result) { GetPropertyField.BuildFieldA("", actionParams, heroAction.actionFields[5], 6, 20, script, heroAction); } SimpleLayout.EndVertical(); } }