//Show the disclaimer for the data collection //private Disclaimer m_disclaimer; //public bool Disclaimer //{ // get { return m_disclaimer.IsVisible; } //} //Initialize the Touch framework engine. //The influence grid mey be camculated at execution or imported as file public void Awake() { s_instance = this; if (m_gridSize.x < 0) { throw new UnityException("The number of rows for the grid mst be greater than zero"); } if (m_gridSize.y < 0) { throw new UnityException("The number of columns for the grid mst be greater than zero"); } m_navMesh = (NavArea)(transform.GetComponent(typeof(NavArea))); //Set the volume of the Map if (m_volumeSize.x <= 0 || m_volumeSize.y <= 0 || m_volumeSize.z <= 0) { throw new UnityException("The volume size must be a positive value"); } m_navMesh.SetVolume(m_volumeSize.x, m_volumeSize.y, m_volumeSize.z); //Create the grid m_navMesh.CreateGrid((int)m_gridSize.x, (int)m_gridSize.y); //Initialize the NavMesh with a file m_navMesh.Initialize(string.Empty, m_nonBlockingObjects); //Assign the camera if (m_targetCamera == null) { m_targetCamera = Camera.main; } //Debug Camera m_targetCamera.gameObject.AddComponent <Navigation.CameraPathtrace>(); m_camera = m_targetCamera.gameObject.GetComponent("CameraPathtrace") as CameraPathtrace; //Hooking the OnBeginDebug event m_camera.OnBeginDebug -= OnBeginDebug; m_camera.OnBeginDebug += OnBeginDebug; m_gestureManager = new GestureManager(); m_gestureManager.DebugTrail = m_drawTrail; //Create the disclaimer window //m_disclaimer = new Disclaimer(); //m_disclaimer.IsVisible = true; //StartCoroutine(m_disclaimer.DownloadContents()); //Creates the log system m_logSystem = gameObject.AddComponent <LogSystem>(); m_logSystem.transform.parent = null; if (m_trailDebug != null) { m_gestureManager.SetTrailPrefab(m_trailDebug); } m_algorithm = new AStar(); }