예제 #1
0
 void RemoveFlickGesture()
 {
     _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Start, null);
     _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Move, null);
     _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.End, null);
     _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Abort, null);
 }
예제 #2
0
        public override void Run(Window window)
        {
            _background = new Background(window);
            var windowSize = window.ScreenSize;

            _background.Color = Color.White;
            _background.Resize(windowSize.Width, windowSize.Height);
            _background.Show();

            _box1 = new Rectangle(window)
            {
                Color = Color.Yellow
            };
            _box1.Resize(400, 600);
            _box1.Move(160, 160);
            _box1.Show();

            _log = new Label(window);
            _log.Resize(700, 1280 - 780);
            _log.Move(10, 770);
            _log.Show();
            _logEntries = new List <string>();
            Log("Double tap to register additional gestures. Tripple tap to unregister them.");

            _glayer = new GestureLayer(_box1);
            _glayer.Attach(_box1);

            _glayer.SetTapCallback(GestureLayer.GestureType.Tap, GestureLayer.GestureState.End, (info) => {
                Log("Tap {0},{1}", info.X, info.Y);
            });

            _glayer.SetTapCallback(GestureLayer.GestureType.DoubleTap, GestureLayer.GestureState.End, (info) => {
                Log("DoubleTap {0},{1} {2}", info.X, info.Y, info.FingersCount);
                _glayer.SetLineCallback(GestureLayer.GestureState.End, (line) => {
                    Log("Line {0},{1}-{2},{3}, M:{4},{5}", line.X1, line.Y1, line.X2, line.Y2, line.HorizontalMomentum, line.VerticalMomentum);
                });
                _glayer.SetFlickCallback(GestureLayer.GestureState.End, (flick) => {
                    Log("Flick {0},{1}-{2},{3}, M:{4},{5}", flick.X1, flick.Y1, flick.X2, flick.Y2, flick.HorizontalMomentum, flick.VerticalMomentum);
                });
                _glayer.RotateStep = 3;
                _glayer.SetRotateCallback(GestureLayer.GestureState.Move, (rotate) => {
                    Log("Rotation {0},{1} a:{2:F3} ba:{3:F3}", rotate.X, rotate.Y, rotate.Angle, rotate.BaseAngle);
                });
                _glayer.SetZoomCallback(GestureLayer.GestureState.End, (zoom) => {
                    Log("Zoom {0},{1} r:{2} z:{3:F3}", zoom.X, zoom.Y, zoom.Radius, zoom.Zoom);
                });
                Log("Line, Flick, Rotate, and Zoom callbacks enabled.");
            });

            _glayer.SetTapCallback(GestureLayer.GestureType.TripleTap, GestureLayer.GestureState.End, (info) => {
                Log("TrippleTap {0},{1} {2}", info.X, info.Y, info.FingersCount);
                _glayer.SetLineCallback(GestureLayer.GestureState.End, null);
                _glayer.SetFlickCallback(GestureLayer.GestureState.End, null);
                _glayer.SetRotateCallback(GestureLayer.GestureState.Move, null);
                _glayer.SetZoomCallback(GestureLayer.GestureState.End, null);
                Log("Cleared Line, Flick, Rotate, and Zoom callbacks.");
            });
            // Momentum is not used, it seems that it conflicts with Rotate and Zoom
        }
 void AddFlickGesture(EGestureType type, double timeout)
 {
     if (timeout > 0)
     {
         _gestureLayer.FlickTimeLimit = (int)(timeout * 1000);
     }
     _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Start, (data) => { OnGestureStarted(type, data); });
     _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Move, (data) => { OnGestureMoved(type, data); });
     _gestureLayer.SetFlickCallback(GestureLayer.GestureState.End, (data) => { OnGestureCompleted(type, data); });
     _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Abort, (data) => { OnGestureCanceled(type, data); });
 }
예제 #4
0
        void AddFlickGesture(EGestureType type, double timeout)
        {
            if (timeout > 0)
            {
                _gestureLayer.FlickTimeLimit = (int)(timeout * 1000);
            }

            // Task to correct wrong coordinates information when applying EvasMap(Xamarin ex: Translation, Scale, Rotate property)
            // Always change to the absolute coordinates of the pointer.
            int startX = 0;
            int startY = 0;

            _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Start, (data) =>
            {
                startX  = _gestureLayer.EvasCanvas.Pointer.X;
                startY  = _gestureLayer.EvasCanvas.Pointer.Y;
                data.X1 = startX;
                data.Y1 = startY;
                OnGestureStarted(type, data);
            });
            _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Move, (data) =>
            {
                data.X1 = startX;
                data.Y1 = startY;
                data.X2 = _gestureLayer.EvasCanvas.Pointer.X;
                data.Y2 = _gestureLayer.EvasCanvas.Pointer.Y;
                OnGestureMoved(type, data);
            });
            _gestureLayer.SetFlickCallback(GestureLayer.GestureState.End, (data) =>
            {
                data.X1 = startX;
                data.Y1 = startY;
                data.X2 = _gestureLayer.EvasCanvas.Pointer.X;
                data.Y2 = _gestureLayer.EvasCanvas.Pointer.Y;
                OnGestureCompleted(type, data);
            });
            _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Abort, (data) => { OnGestureCanceled(type, data); });
        }