void RemoveFlickGesture() { _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Start, null); _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Move, null); _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.End, null); _gestureLayer?.SetFlickCallback(GestureLayer.GestureState.Abort, null); }
public override void Run(Window window) { _background = new Background(window); var windowSize = window.ScreenSize; _background.Color = Color.White; _background.Resize(windowSize.Width, windowSize.Height); _background.Show(); _box1 = new Rectangle(window) { Color = Color.Yellow }; _box1.Resize(400, 600); _box1.Move(160, 160); _box1.Show(); _log = new Label(window); _log.Resize(700, 1280 - 780); _log.Move(10, 770); _log.Show(); _logEntries = new List <string>(); Log("Double tap to register additional gestures. Tripple tap to unregister them."); _glayer = new GestureLayer(_box1); _glayer.Attach(_box1); _glayer.SetTapCallback(GestureLayer.GestureType.Tap, GestureLayer.GestureState.End, (info) => { Log("Tap {0},{1}", info.X, info.Y); }); _glayer.SetTapCallback(GestureLayer.GestureType.DoubleTap, GestureLayer.GestureState.End, (info) => { Log("DoubleTap {0},{1} {2}", info.X, info.Y, info.FingersCount); _glayer.SetLineCallback(GestureLayer.GestureState.End, (line) => { Log("Line {0},{1}-{2},{3}, M:{4},{5}", line.X1, line.Y1, line.X2, line.Y2, line.HorizontalMomentum, line.VerticalMomentum); }); _glayer.SetFlickCallback(GestureLayer.GestureState.End, (flick) => { Log("Flick {0},{1}-{2},{3}, M:{4},{5}", flick.X1, flick.Y1, flick.X2, flick.Y2, flick.HorizontalMomentum, flick.VerticalMomentum); }); _glayer.RotateStep = 3; _glayer.SetRotateCallback(GestureLayer.GestureState.Move, (rotate) => { Log("Rotation {0},{1} a:{2:F3} ba:{3:F3}", rotate.X, rotate.Y, rotate.Angle, rotate.BaseAngle); }); _glayer.SetZoomCallback(GestureLayer.GestureState.End, (zoom) => { Log("Zoom {0},{1} r:{2} z:{3:F3}", zoom.X, zoom.Y, zoom.Radius, zoom.Zoom); }); Log("Line, Flick, Rotate, and Zoom callbacks enabled."); }); _glayer.SetTapCallback(GestureLayer.GestureType.TripleTap, GestureLayer.GestureState.End, (info) => { Log("TrippleTap {0},{1} {2}", info.X, info.Y, info.FingersCount); _glayer.SetLineCallback(GestureLayer.GestureState.End, null); _glayer.SetFlickCallback(GestureLayer.GestureState.End, null); _glayer.SetRotateCallback(GestureLayer.GestureState.Move, null); _glayer.SetZoomCallback(GestureLayer.GestureState.End, null); Log("Cleared Line, Flick, Rotate, and Zoom callbacks."); }); // Momentum is not used, it seems that it conflicts with Rotate and Zoom }
void AddFlickGesture(EGestureType type, double timeout) { if (timeout > 0) { _gestureLayer.FlickTimeLimit = (int)(timeout * 1000); } _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Start, (data) => { OnGestureStarted(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Move, (data) => { OnGestureMoved(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.End, (data) => { OnGestureCompleted(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Abort, (data) => { OnGestureCanceled(type, data); }); }
void AddFlickGesture(EGestureType type, double timeout) { if (timeout > 0) { _gestureLayer.FlickTimeLimit = (int)(timeout * 1000); } // Task to correct wrong coordinates information when applying EvasMap(Xamarin ex: Translation, Scale, Rotate property) // Always change to the absolute coordinates of the pointer. int startX = 0; int startY = 0; _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Start, (data) => { startX = _gestureLayer.EvasCanvas.Pointer.X; startY = _gestureLayer.EvasCanvas.Pointer.Y; data.X1 = startX; data.Y1 = startY; OnGestureStarted(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Move, (data) => { data.X1 = startX; data.Y1 = startY; data.X2 = _gestureLayer.EvasCanvas.Pointer.X; data.Y2 = _gestureLayer.EvasCanvas.Pointer.Y; OnGestureMoved(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.End, (data) => { data.X1 = startX; data.Y1 = startY; data.X2 = _gestureLayer.EvasCanvas.Pointer.X; data.Y2 = _gestureLayer.EvasCanvas.Pointer.Y; OnGestureCompleted(type, data); }); _gestureLayer.SetFlickCallback(GestureLayer.GestureState.Abort, (data) => { OnGestureCanceled(type, data); }); }