public void CreateNewGestureCollection() { if (MessageBox.Show(GlblRes.DiscardGestureCollectionConfirmation, GlblRes.CreateNewGestureCollection, MessageBoxButton.YesNo) == MessageBoxResult.Yes) { GestureCollection.Clear(); } if (GestureCollectionLoaded != null) { GestureCollectionLoaded(this, EventArgs.Empty); } }
public void LoadGestureCollection(string filename) { string json = File.ReadAllText(filename); // DeserializeObject() does not appear to correctly deserialize Gesture objects // Below is a kinda-dirty solution around that List <Gesture> sourceList = JsonConvert.DeserializeObject <List <Gesture> >(json); GestureCollection.Clear(); foreach (Gesture sourceGesture in sourceList) { RemoveNoneKeys(sourceGesture.Command); //Seems somewhere at the serialization or deserialization Key.None creeps in, so remove it //copy sourceGesture to targetGesture //TODO: check why this copying is needed Gesture targetGesture = new Gesture() { Name = sourceGesture.Name, Command = new ObservableCollection <Key>(sourceGesture.Command), Hold = sourceGesture.Hold, Joint = sourceGesture.Joint }; //copy the frames too (note: this is not the same as DeepCopyGestureFrame) foreach (GestureFrame sourceFrame in sourceGesture.Frames) { GestureFrame targetFrame = new GestureFrame(); for (int i = 0; i < 400; i++) { targetFrame.FrontCells[i] = sourceFrame.FrontCells[i]; targetFrame.SideCells[i] = sourceFrame.SideCells[i]; } targetGesture.Frames.Add(targetFrame); } GestureCollection.Add(targetGesture); if (GestureCollectionLoaded != null) { GestureCollectionLoaded(this, EventArgs.Empty); } } }