public void GestureState() { tlog.Debug(tag, $"GestureState START"); try { var longPressGesture = new LongPressGesture(Gesture.StateType.Cancelled); Assert.IsNotNull(longPressGesture, "Can't create success object LongPressGesture"); var gesture = new Gesture(longPressGesture); Assert.IsNotNull(gesture, "Can't create success object Gesture"); Assert.IsInstanceOf <Gesture>(gesture, "Should be an instance of Gesture type."); Gesture.StateType state = gesture.State; Assert.AreEqual(Gesture.StateType.Cancelled, state, "Should be same value"); gesture.Dispose(); longPressGesture.Dispose(); } catch (Exception e) { Tizen.Log.Error(tag, "Caught Exception" + e.ToString()); Assert.Fail("Caught Exception" + e.ToString()); } tlog.Debug(tag, $"GestureState END (OK)"); Assert.Pass("GestureState"); }
public void GestureTime() { tlog.Debug(tag, $"GestureTime START"); try { var longPressGesture = new LongPressGesture(Gesture.StateType.Cancelled); Assert.IsNotNull(longPressGesture, "Can't create success object LongPressGesture"); var gesture = new Gesture(longPressGesture); Assert.IsNotNull(gesture, "Can't create success object Gesture"); Assert.IsInstanceOf <Gesture>(gesture, "Should be an instance of Gesture type."); uint time = gesture.Time; Assert.GreaterOrEqual(time, 0, "Should be greater or equal 0"); gesture.Dispose(); longPressGesture.Dispose(); } catch (Exception e) { Tizen.Log.Error(tag, "Caught Exception" + e.ToString()); Assert.Fail("Caught Exception" + e.ToString()); } tlog.Debug(tag, $"GestureTime END (OK)"); Assert.Pass("GestureTime"); }
public void GestureConstructor() { tlog.Debug(tag, $"GestureConstructor START"); var longPressGesture = new LongPressGesture(Gesture.StateType.Cancelled); var gesture = new Gesture(longPressGesture); longPressGesture.Dispose(); gesture.Dispose(); tlog.Debug(tag, $"GestureConstructor END (OK)"); Assert.Pass("GestureConstructor"); }
public void GestureConstructor() { tlog.Debug(tag, $"GestureConstructor START"); var testingTarget = new Gesture(longPressGesture); Assert.IsNotNull(testingTarget, "Can't create success object Gesture"); Assert.IsInstanceOf <Gesture>(testingTarget, "Should be an instance of Gesture type."); testingTarget.Dispose(); tlog.Debug(tag, $"GestureConstructor END (OK)"); Assert.Pass("GestureConstructor"); }
public void GetstureGetGestureFromPtr() { tlog.Debug(tag, $"GetstureGetGestureFromPtr START"); var longPressGesture = new LongPressGesture(Gesture.StateType.Cancelled); var gesture = new Gesture(longPressGesture); Gesture ret = Gesture.GetGestureFromPtr(Gesture.getCPtr(gesture).Handle); Assert.IsNotNull(ret, "Can't create success object Gesture"); Assert.IsInstanceOf <Gesture>(ret, "Should be an instance of Gesture type."); ret.Dispose(); gesture.Dispose(); longPressGesture.Dispose(); tlog.Debug(tag, $"GetstureGetGestureFromPtr END (OK)"); Assert.Pass("GetstureGetGestureFromPtr"); }
public void GestureState() { tlog.Debug(tag, $"GestureState START"); var testingTarget = new Gesture(longPressGesture); Assert.IsNotNull(testingTarget, "Can't create success object Gesture"); Assert.IsInstanceOf <Gesture>(testingTarget, "Should be an instance of Gesture type."); try { var state = testingTarget.State; tlog.Debug(tag, "state : " + state); } catch (Exception e) { tlog.Debug(tag, "Caught Exception" + e.ToString()); Assert.Fail("Caught Exception" + e.ToString()); } testingTarget.Dispose(); tlog.Debug(tag, $"GestureState END (OK)"); Assert.Pass("GestureState"); }