// Start is called before the first frame update private void Start() { GC = GameObject.FindGameObjectsWithTag("GestoreGioco")[0].GetComponent <GestoreComunicazione>(); }
private void Start() { pm = FindObjectOfType <Player_movement>(); DM = FindObjectOfType <Dialog_Manager>(); GC = GameObject.FindGameObjectsWithTag("GestoreGioco")[0].GetComponent <GestoreComunicazione>(); }