/// <summary> /// Initialize buffers /// </summary> /// <param name="name">Buffer name</param> /// <param name="geometry">Geometry to use</param> /// <param name="reverse">Reverse faces</param> protected void InitializeBuffers(string name, CubemapDescription.CubeMapGeometry geometry, bool reverse) { Vector3[] vData; uint[] iData; if (geometry == CubemapDescription.CubeMapGeometry.Box) { GeometryUtil.CreateBox(1, 10, 10, out vData, out iData); } else if (geometry == CubemapDescription.CubeMapGeometry.Sphere) { GeometryUtil.CreateSphere(1, 10, 10, out vData, out iData); } else { throw new ArgumentException("Bad geometry enum type"); } var vertices = new List <VertexPosition>(); foreach (var v in vData) { vertices.Add(new VertexPosition() { Position = v }); } if (reverse) { iData = GeometryUtil.ChangeCoordinate(iData); } this.vertexBuffer = this.BufferManager.Add(name, vertices.ToArray(), false, 0); this.indexBuffer = this.BufferManager.Add(name, iData, false); }
/// <summary> /// Initialize buffers /// </summary> /// <param name="name">Buffer name</param> private void InitializeBuffers(string name) { GeometryUtil.CreateSphere(1, 10, 75, out Vector3[] vData, out uint[] iData); var vertices = new List <VertexPosition>(); foreach (var v in vData) { vertices.Add(new VertexPosition() { Position = v }); } var indices = GeometryUtil.ChangeCoordinate(iData); this.vertexBuffer = this.BufferManager.Add(name, vertices.ToArray(), false, 0); this.indexBuffer = this.BufferManager.Add(name, indices, false); }