public virtual bool ShouldSwap(Vector2 point, Edge edge) { var t = edge.OPrev; return(GeometryHelpers.IsInCircle(edge.Orig, t.Dest, edge.Dest, point)); }
public virtual bool ShouldSwap(Vector2 point, Edge edge) { var t = edge.OPrev; return(GeometryHelpers.IsInCircle(edge.Orig, t.Dest, edge.Dest, point)); }