/// <summary> /// Find a point from the list of testCoords /// that is NOT a node in the edge for the list of searchCoords. /// </summary> /// <param name="testCoords"></param> /// <param name="searchRing"></param> /// <param name="graph"></param> /// <returns>The point found, or <c>null</c> if none found.</returns> public static Coordinate FindPointNotNode(Coordinate[] testCoords, LinearRing searchRing, GeometryGraph graph) { // find edge corresponding to searchRing. var searchEdge = graph.FindEdge(searchRing); // find a point in the testCoords which is not a node of the searchRing var eiList = searchEdge.EdgeIntersectionList; // somewhat inefficient - is there a better way? (Use a node map, for instance?) foreach (var pt in testCoords) { if (!eiList.IsIntersection(pt)) { return(pt); } } return(null); }
/// <summary> /// Find a point from the list of testCoords /// that is NOT a node in the edge for the list of searchCoords /// </summary> /// <returns> the point found, or null if none found /// </returns> internal static Coordinate FindPointNotNode(ICoordinateList testCoords, LinearRing searchRing, GeometryGraph graph) { // find edge corresponding to searchRing. Edge searchEdge = graph.FindEdge(searchRing); // find a point in the testCoords which is not a node of the searchRing EdgeIntersectionList eiList = searchEdge.EdgeIntersectionList; // somewhat inefficient - is there a better way? (Use a node map, for instance?) for (int i = 0; i < testCoords.Count; i++) { Coordinate pt = testCoords[i]; if (!eiList.IsIntersection(pt)) { return(pt); } } return(null); }