public void FillCircle(float x, float y, float radius, VertigoMaterial material = null) { material = material ?? fillMaterial; int pathId = shapeGenerator.Circle(x, y, radius); geometryGenerator.Fill(shapeGenerator, new RangeInt(pathId, 1), defaultShapeMode, geometryCache); batcher.AddDrawCall(geometryCache, new RangeInt(geometryCache.shapeCount - 1, 1), material, renderState); }