예제 #1
0
        public static IGroupElement CreateFacadesFromPolygon(IFeature ifeature_0, IFeature3DProperties ifeature3DProperties_0, clsTextureGroup clsTextureGroup_0, ISurface isurface_0, string string_0, IPolygon ipolygon_0, bool bool_0)
        {
            IGroupElement groupElement = null;
            IGroupElement result;

            try
            {
                IEncode3DProperties encode3DProperties = new GeometryEnvironment() as IEncode3DProperties;
                IGroupElement       groupElement2      = new GroupElement() as IGroupElement;
                if (modFacades.m_limitAngle == 0.0)
                {
                    modFacades.m_limitAngle = 0.5235987666666666;
                }
                IGeometry geometry = null;
                if (ifeature_0 != null)
                {
                    if (ifeature3DProperties_0 != null && bool_0)
                    {
                        ifeature3DProperties_0.ApplyFeatureProperties(ifeature_0, out geometry, false);
                    }
                    else
                    {
                        geometry = ifeature_0.Shape;
                    }
                }
                else if (ipolygon_0 != null)
                {
                    geometry = ipolygon_0;
                }
                if (geometry == null)
                {
                    result = null;
                    return(result);
                }
                if (!(geometry is IMultiPatch))
                {
                }
                IEnvelope         envelope         = geometry.Envelope;
                double            num              = envelope.ZMin;
                ISpatialReference spatialReference = BuildingProperty.Scene.SpatialReference;
                geometry.Project(spatialReference);
                string a = num.ToString();
                if (a.Equals("非数字"))
                {
                    num = 0.0;
                }
                double num2 = 0.0;
                if (ifeature3DProperties_0 != null)
                {
                    I3DProperties i3DProperties = ifeature3DProperties_0 as I3DProperties;
                    if (i3DProperties.OffsetExpressionString.Length > 0)
                    {
                        try
                        {
                            num2 = Convert.ToDouble(i3DProperties.OffsetExpressionString);
                        }
                        catch
                        {
                        }
                    }
                    if (geometry is IPolygon)
                    {
                        num += num2;
                    }
                }
                IGeometryCollection geometryCollection = geometry as IGeometryCollection;
                int geometryCount = geometryCollection.GeometryCount;
                int num3;
                if (geometry is IMultiPatch)
                {
                    geometryCount = geometryCollection.GeometryCount;
                    num3          = geometryCollection.GeometryCount * 2 / 3;
                    modFacades.m_extrusionHeight = geometry.Envelope.ZMax - geometry.Envelope.ZMin;
                }
                else
                {
                    num3          = 0;
                    geometryCount = geometryCollection.GeometryCount;
                }
                if (modFacades.m_extrusionHeight < 1.0)
                {
                    modFacades.m_extrusionHeight = 1.0;
                }
                IPoint point = null;
                double num4  = 0.0;
                double num5  = 0.0;
                double num6  = 0.0;
                object value = Missing.Value;
                for (int i = num3; i < geometryCount; i++)
                {
                    IGeometry        geometry2    = geometryCollection.get_Geometry(i);
                    esriGeometryType geometryType = geometry2.GeometryType;
                    if (geometryType == esriGeometryType.esriGeometryRing || geometryType == esriGeometryType.esriGeometryPolyline)
                    {
                        IPointCollection pointCollection = geometry2 as IPointCollection;
                        int pointCount = pointCollection.PointCount;
                        if (pointCount >= 2)
                        {
                            int                 num7 = 0;
                            int                 num8 = 1;
                            bool                flag = false;
                            IPointCollection    pointCollection2;
                            double              m;
                            IMultiPatch         multiPatch;
                            IGeometryCollection geometryCollection2;
                            IZAware             iZAware;
                            IMAware             iMAware;
                            IElement            element;
                            while (!flag)
                            {
                                bool flag2 = false;
                                while (num8 < pointCount && !flag2)
                                {
                                    if (num8 - num7 == 1)
                                    {
                                        IPoint point2 = pointCollection.get_Point(num7);
                                        point = pointCollection.get_Point(num8);
                                        num5  = point.X - point2.X;
                                        num6  = point.Y - point2.Y;
                                        num4  = Math.Sqrt(num5 * num5 + num6 * num6);
                                        if (isurface_0 != null)
                                        {
                                            num  = isurface_0.get_Z(point.X, point.Y);
                                            num += num2;
                                        }
                                    }
                                    else
                                    {
                                        IPoint point2 = point;
                                        double num9   = num5;
                                        double num10  = num6;
                                        point = pointCollection.get_Point(num8);
                                        if (isurface_0 != null)
                                        {
                                            num  = isurface_0.get_Z(point.X, point.Y);
                                            num += num2;
                                        }
                                        num5 = point.X - point2.X;
                                        num6 = point.Y - point2.Y;
                                        double num11 = Math.Sqrt(num9 * num9 + num10 * num10);
                                        double num12 = Math.Sqrt(num5 * num5 + num6 * num6);
                                        double num13 = (num9 * num5 + num10 * num6) / (num11 * num12);
                                        if (num13 < Math.Cos(modFacades.m_limitAngle))
                                        {
                                            flag2 = true;
                                            break;
                                        }
                                        num4 += num12;
                                    }
                                    num8++;
                                }
                                if (flag2)
                                {
                                    num8--;
                                }
                                else
                                {
                                    num8--;
                                }
                                pointCollection2 = new TriangleStrip();
                                double num14 = 0.0;
                                for (int j = num7; j <= num8; j++)
                                {
                                    if (j > 0)
                                    {
                                        IPoint point2 = point;
                                        point  = pointCollection.get_Point(j);
                                        num5   = point.X - point2.Y;
                                        num6   = point.Y - point2.Y;
                                        num14 += Math.Sqrt(num5 * num5 + num6 * num6);
                                    }
                                    else
                                    {
                                        point = pointCollection.get_Point(j);
                                    }
                                    point.Z = num;
                                    m       = 0.0;
                                    encode3DProperties.PackTexture2D(num14 / num4, 0.0, out m);
                                    point.M = m;
                                    IClone clone = point as IClone;
                                    pointCollection2.AddPoint(clone.Clone() as IPoint, ref value, ref value);
                                    point.Z = num + modFacades.m_extrusionHeight;
                                    m       = 0.0;
                                    encode3DProperties.PackTexture2D(num14 / num4, -1.0, out m);
                                    point.M = m;
                                    pointCollection2.AddPoint(clone.Clone() as IPoint, ref value, ref value);
                                }
                                multiPatch          = new MultiPatch() as IMultiPatch;
                                geometryCollection2 = (multiPatch as IGeometryCollection);
                                iZAware             = (multiPatch as IZAware);
                                iZAware.ZAware      = true;
                                iMAware             = (multiPatch as IMAware);
                                iMAware.MAware      = true;
                                geometryCollection2.AddGeometry(pointCollection2 as IGeometry, ref value, ref value);
                                if (clsTextureGroup_0 != null)
                                {
                                    int index = modFacades.FindTextureByAspect(clsTextureGroup_0, num4 / modFacades.m_extrusionHeight);
                                    element = modFacades.CreateElement(multiPatch, clsTextureGroup_0.Symbols[index], string_0);
                                }
                                else
                                {
                                    element = modFacades.CreateElement(multiPatch, null, string_0);
                                }
                                if (element != null)
                                {
                                    groupElement2.AddElement(element);
                                }
                                num7 = num8;
                                num8 = num7 + 1;
                                if (num7 >= pointCount - 1)
                                {
                                    flag = true;
                                }
                            }
                            IVector3D vector3D = new Vector3D() as IVector3D;
                            vector3D.XComponent = 0.0;
                            vector3D.YComponent = 0.0;
                            vector3D.ZComponent = 1.0;
                            m = 0.0;
                            encode3DProperties.PackNormal(vector3D, out m);
                            pointCollection2 = new Ring();
                            for (int j = 0; j <= pointCount - 1; j++)
                            {
                                IPoint point3 = pointCollection.get_Point(j);
                                point3.Z = num + modFacades.m_extrusionHeight;
                                point3.M = 0.0;
                                IClone clone = point3 as IClone;
                                pointCollection2.AddPoint(clone.Clone() as IPoint, ref value, ref value);
                            }
                            IRing ring = pointCollection2 as IRing;
                            ring.Close();
                            multiPatch          = new MultiPatch() as IMultiPatch;
                            geometryCollection2 = (multiPatch as IGeometryCollection);
                            iZAware             = (multiPatch as IZAware);
                            iZAware.ZAware      = true;
                            iMAware             = (multiPatch as IMAware);
                            iMAware.MAware      = true;
                            geometryCollection2.AddGeometry(pointCollection2 as IGeometry, ref value, ref value);
                            multiPatch.PutRingType(pointCollection2 as IRing, esriMultiPatchRingType.esriMultiPatchOuterRing);
                            if (clsTextureGroup_0 != null)
                            {
                                element = modFacades.CreateElement(multiPatch, clsTextureGroup_0.RoofSymbol, string_0 + ";ROOFCOLOR=" + clsTextureGroup_0.RoofColorRGB.ToString());
                            }
                            else
                            {
                                element = modFacades.CreateElement(multiPatch, null, string_0 + ";ROOFCOLOR=1");
                            }
                            if (element != null)
                            {
                                groupElement2.AddElement(element);
                            }
                        }
                    }
                }
                if (groupElement2 != null)
                {
                    IElementProperties elementProperties = groupElement2 as IElementProperties;
                    elementProperties.Name = string_0;
                }
                groupElement = groupElement2;
                result       = groupElement;
                return(result);
            }
            catch
            {
            }
            result = groupElement;
            return(result);
        }
예제 #2
0
파일: Utils3D.cs 프로젝트: secondii/Yutai
        public static IMultiPatch Cylinder(IPoint ipoint_0, double double_0, double double_1, double double_2, double double_3, double double_4, bool bool_0, bool bool_1)
        {
            double              num                = 36.0;
            object              value              = Missing.Value;
            double              num2               = (double_2 - double_1) / num;
            double              num3               = double_2 - double_1;
            IMultiPatch         multiPatch         = new MultiPatch() as IMultiPatch;
            IGeometryCollection geometryCollection = multiPatch as IGeometryCollection;
            IPointCollection    pointCollection    = new TriangleStrip();
            IVector3D           vector3D           = new Vector3D() as IVector3D;
            IEncode3DProperties encode3DProperties = new GeometryEnvironment() as IEncode3DProperties;

            for (double num4 = double_2; num4 <= double_1; num4 += -num2)
            {
                double num5 = Utils3D.DegreesToRadians(num4);
                vector3D.PolarSet(-num5, 0.0, double_0);
                IPoint point = new Point();
                point.X = ipoint_0.X + vector3D.XComponent;
                point.Y = ipoint_0.Y + vector3D.YComponent;
                point.Z = double_3;
                double num6 = (num4 - double_1) / num3;
                if (bool_0)
                {
                    num6 = 1.0 + num6 * -1.0;
                }
                if (num6 <= 0.0)
                {
                    num6 = 0.001;
                }
                else if (num6 >= 1.0)
                {
                    num6 = 0.999;
                }
                double textureT;
                if (bool_1)
                {
                    textureT = 0.0;
                }
                else
                {
                    textureT = 1.0;
                }
                double m = 0.0;
                encode3DProperties.PackTexture2D(num6, textureT, out m);
                point.M = m;
                pointCollection.AddPoint(point, ref value, ref value);
                IClone clone  = point as IClone;
                IPoint point2 = clone.Clone() as IPoint;
                point2.Z = double_4;
                if (bool_1)
                {
                    textureT = 1.0;
                }
                else
                {
                    textureT = 0.0;
                }
                m = 0.0;
                encode3DProperties.PackTexture2D(num6, textureT, out m);
                point2.M = m;
                pointCollection.AddPoint(point2, ref value, ref value);
            }
            IGeometry2 inGeometry = pointCollection as IGeometry2;

            geometryCollection.AddGeometry(inGeometry, ref value, ref value);
            IZAware iZAware = multiPatch as IZAware;

            iZAware.ZAware = true;
            IMAware iMAware = multiPatch as IMAware;

            iMAware.MAware = true;
            return(multiPatch);
        }