protected override void InitializePermanent() { var cube = GeometricPrimitive.Box(1.0f, 1.0f, 1.0f); _cubeTexture = Content.Load <VulkanImage>("IndustryForgedDark512.ktx"); _cubeVertices = ToDispose(VulkanBuffer.Vertex(Context, cube.Vertices)); _cubeIndices = ToDispose(VulkanBuffer.Index(Context, cube.Indices)); _sampler = ToDispose(CreateSampler()); _uniformBuffer = ToDispose(VulkanBuffer.DynamicUniform <WorldViewProjection>(Context, 1)); _descriptorSetLayout = ToDispose(CreateDescriptorSetLayout()); _pipelineLayout = ToDispose(CreatePipelineLayout()); _descriptorPool = ToDispose(CreateDescriptorPool()); _descriptorSet = CreateDescriptorSet(); // Will be freed when pool is destroyed. }
protected override void InitializePermanent() { var cube = GeometricPrimitive.Box(1.0f, 1.0f, 1.0f); _cubeTexture = Content.LoadVulkanImage("IndustryForgedDark512.ktx"); _cubeVertices = ToDispose(VulkanBuffer.Vertex(Context, cube.Vertices)); _cubeIndices = ToDispose(VulkanBuffer.Index(Context, cube.Indices)); var sampler = CreateSampler(); _sampler = sampler; ToDispose(new ActionDisposable(() => { vkDestroySampler(Context.Device, sampler, null); })); _uniformBuffer = ToDispose(VulkanBuffer.DynamicUniform <WorldViewProjection>(Context, 1)); var descriptorSetLayout = CreateDescriptorSetLayout(); _descriptorSetLayout = descriptorSetLayout; ToDispose(new ActionDisposable(() => { vkDestroyDescriptorSetLayout(Context.Device, descriptorSetLayout, null); })); var pipelineLayout = CreatePipelineLayout(); _pipelineLayout = pipelineLayout; ToDispose(new ActionDisposable(() => { vkDestroyPipelineLayout(Context.Device, pipelineLayout, null); })); var descriptorPool = CreateDescriptorPool(); _descriptorPool = descriptorPool; ToDispose(new ActionDisposable(() => { vkDestroyDescriptorPool(Context.Device, descriptorPool, null); })); _descriptorSet = CreateDescriptorSet(_descriptorPool); // Will be freed when pool is destroyed. }