// Use this for initialization void Awake() { editor = GetComponentInParent <GenomeEditor>(); Red.OnValueChanged.AddListener(OnSliderValueChanged); Green.OnValueChanged.AddListener(OnSliderValueChanged); Blue.OnValueChanged.AddListener(OnSliderValueChanged); Red.channel = ColorSlider.Channel.Red; Green.channel = ColorSlider.Channel.Green; Blue.channel = ColorSlider.Channel.Blue; }
private void Awake() { dropdown = GetComponent <Dropdown>(); editor = GetComponentInParent <GenomeEditor>(); }
// Use this for initialization void Start() { Microscope = GameObject.FindGameObjectWithTag("Microscope").GetComponent <Microscope>(); GenomeEditor = GameObject.FindGameObjectWithTag("Genome Editor").GetComponent <GenomeEditor>(); }
private void Awake() { editor = GetComponentInParent <GenomeEditor>(); dropdown = GetComponentInChildren <Dropdown>(); }
// Use this for initialization void Awake() { editor = GetComponentInParent <GenomeEditor>(); toggle = GetComponent <Toggle>(); }