예제 #1
0
 public static void LayerCollectiveSetting(Transform trans, Generics.Layers layer)
 {
     trans.gameObject.layer = layer.IntLayer();
     GameObject[] children = trans.gameObject.GetChildren(includeInactive: true);
     foreach (GameObject gameObject in children)
     {
         gameObject.layer = layer.IntLayer();
     }
 }
예제 #2
0
 public static void LayerCollectiveSetting(Transform trans, Generics.Layers layer)
 {
     trans.get_gameObject().set_layer(layer.IntLayer());
     GameObject[] children = trans.get_gameObject().GetChildren(true);
     for (int i = 0; i < children.Length; i++)
     {
         GameObject gameObject = children[i];
         gameObject.set_layer(layer.IntLayer());
     }
 }