static void Main(string[] args) { Generic_Display display = new Generic_Display(); Generic_Input input = new Generic_Input(); Generic_Alter alter = new Generic_Alter(); SeaMonster big = new SeaMonster(); InitializeSeaMonsterBig(big); FurryMonster jodi = new FurryMonster(); InitializeFurryMonsterJodi(jodi); List <SeaMonster> seaMonsters = new List <SeaMonster>(); List <FurryMonster> furryMonsters = new List <FurryMonster>(); seaMonsters.Add(big); furryMonsters.Add(jodi); bool exit = false; display.DisplayOpenScreen("Sea Monster Classes", "temp", new string[1] { "Eric Grant" }); do { exit = MainMenu(seaMonsters, furryMonsters, display); } while (!exit); }
public static VideoGame DisplayGetGame(Generic_Input GI) { VideoGame newGame = new VideoGame(); Console.WriteLine("Enter Game Title:"); Console.Write(">"); newGame.Title = Console.ReadLine(); Console.WriteLine(); Console.WriteLine("Enter Game Publisher:"); Console.Write(">"); newGame.Publisher = Console.ReadLine(); Console.WriteLine(); Console.WriteLine("Enter Game Price:"); newGame.Price = GI.GetValidDouble(); Console.WriteLine(); Console.WriteLine("Is Game Multiplayer:"); Console.Write(">"); newGame.Multiplayer = bool.Parse(Console.ReadLine()); Console.WriteLine(); return(newGame); }
static void DisplayUserAddFurryMonsters(List <FurryMonster> furryMonsters, Generic_Display display) { Generic_Input input = new Generic_Input(); FurryMonsterType monsterType; string uInput; int year, month, day; display.DisplayNewScreen("Monster Maker"); FurryMonster furryMonster = new FurryMonster(); Console.WriteLine("Enter monster name:"); furryMonster.Name = input.GetString(false); Console.WriteLine("Enter monster color:"); furryMonster.Color = input.GetString(false); Console.WriteLine("Does monster have claws (true or false):"); furryMonster.HasClaws = input.GetBool(); Console.WriteLine("Enter monster length in meters:"); furryMonster.Length = input.GetValidInt(); Console.WriteLine("When was the monster born."); Console.WriteLine("Year:"); do { year = input.GetValidInt(); } while (year < 0 || year > 2017); Console.WriteLine("Month:"); do { month = input.GetValidInt(); } while (month < 0 || month > 12); Console.WriteLine("Day:"); do { day = input.GetValidInt(); } while (day < 0 || day > 31); furryMonster.DateOfBirth = new DateTime(year, month, day); Console.WriteLine("Enter monster type (Cat, Dog, Horse, Rat):"); do { Console.Write(">"); uInput = Console.ReadLine(); } while (!Enum.TryParse <FurryMonsterType>(uInput, out monsterType)); furryMonster.MonsterType = monsterType; furryMonsters.Add(furryMonster); Console.WriteLine(); furryMonster.Greeting(furryMonster); display.DisplayAnyKey(); }
static void DisplayUserAddSeaMonsters(List <SeaMonster> seaMonsters, Generic_Display display) { Generic_Input input = new Generic_Input(); SeaMonsterType monsterType; string uInput; int year, month, day; display.DisplayNewScreen("Monster Maker"); SeaMonster seaMonster = new SeaMonster(); Console.WriteLine("Enter monster name:"); seaMonster.Name = input.GetString(false); Console.WriteLine("Enter monster color:"); seaMonster.Color = input.GetString(false); Console.WriteLine("Does monster have scales (true or false):"); seaMonster.HasScales = input.GetBool(); Console.WriteLine("Enter monster length in meters:"); seaMonster.Length = input.GetValidInt(); Console.WriteLine("When was the monster born."); Console.WriteLine("Year:"); do { year = input.GetValidInt(); } while (year < 0 || year > 2017); Console.WriteLine("Month:"); do { month = input.GetValidInt(); } while (month < 0 || month > 12); Console.WriteLine("Day:"); do { day = input.GetValidInt(); } while (day < 0 || day > 31); seaMonster.DateOfBirth = new DateTime(year, month, day); Console.WriteLine("Enter monster type (Fish, Cephalopod, Crustation, Jelly):"); do { uInput = Console.ReadLine(); } while (!Enum.TryParse <SeaMonsterType>(uInput, out monsterType)); seaMonster.MonsterType = monsterType; seaMonsters.Add(seaMonster); Console.WriteLine(); seaMonster.Greeting(seaMonster); display.DisplayAnyKey(); }
static void Main(string[] args) { List <VideoGame> inventory = new List <VideoGame>(); Generic_Display GD = new Generic_Display(); Generic_Input GI = new Generic_Input(); inventory = InitializeVideoGameInventory(); inventory.Add(DisplayGetGame(GI)); DisplayInventory(inventory, GD); }
static void Main(string[] args) { Generic_Display GD = new Generic_Display(); Generic_Input GI = new Generic_Input(); Generic_Alter GA = new Generic_Alter(); GD.DisplayOpenScreen("Super Finch", "Tina the super finch will move forward until she is murdered by lazers and freeze rays.", new string[1] { "Eric Grant" }); DisplayMainLoop(GD, GI, GA); GD.DisplayCloseScreen("Super Finch", new string[1] { "Eric Grant" }); }
/// <summary> /// display main program loop /// </summary> static void DisplayMainLoop(Generic_Display GD, Generic_Input GI, Generic_Alter GA) { //declare constants // int[,] NOSECOLORS = new int[4, 3] { { 0, 0, 0 }, { 255, 0, 0 }, { 0, 0, 255 }, { 0, 255, 0 } }; int[] SPEEDS = new int[4] { 0, 127, 191, 255 }; GD.DisplayNewScreen("Main App Loop"); //instantiate SuperTina // Finch superTina = InstantiateFinch(); FinchLevel superTinaLevel; Console.WriteLine("\nPlease enter the shield level for Super Tina (1-3)"); superTinaLevel = InputFinchLevelValid(); Console.WriteLine($"\nSuper Tinas shields are at {superTinaLevel} power level"); int[] SuperTinaNoseColor = new int[3]; SuperTinaNoseColor = GA.SpliceIntMultiArray(NOSECOLORS, (int)superTinaLevel, 3); int SuperTinaSpeed = SPEEDS[(int)superTinaLevel]; //declare variables // bool breakLoop = false; //activate SuperTina // Console.WriteLine("\nSuper Tina is ready for battle."); GD.DisplayAnyKey(); superTina.setMotors(SuperTinaSpeed, SuperTinaSpeed); superTina.setLED(SuperTinaNoseColor[0], SuperTinaNoseColor[1], SuperTinaNoseColor[2]); //main loop // while (!breakLoop) { breakLoop = DisplayActivateTim(superTina, NOSECOLORS, SPEEDS, superTinaLevel, GD, GI, GA); } superTina.disConnect(); }
static bool DisplayActivateTim(Finch superTina, int[,] NOSECOLORS, int[] SPEEDS, FinchLevel superTinaLevel, Generic_Display GD, Generic_Input GI, Generic_Alter GA) { double currentTemp, currentLight, ambientTemp, ambientLight, min, max; int[] levelArray = new int[3]; bool breaking = false; ambientTemp = superTina.getTemperature(); ambientLight = AverageLight(superTina); min = ambientTemp - 1; max = ambientLight + 3; Console.WriteLine($"Shields at {superTinaLevel} level."); while (!breaking) { currentTemp = superTina.getTemperature(); currentLight = AverageLight(superTina); superTina.wait(200); switch (superTinaLevel) { case FinchLevel.HIGH: if (currentTemp < min && currentLight > max) //freeze ray and lazer { superTinaLevel--; superTina.setMotors(SPEEDS[(int)superTinaLevel], SPEEDS[(int)superTinaLevel]); Hit(superTina, GA.SpliceIntMultiArray(NOSECOLORS, (int)superTinaLevel, 3)); Console.WriteLine($"Shield levels at {superTinaLevel}!\n"); } break; case FinchLevel.MEDIUM: if (currentLight > max) //just lazer { superTinaLevel--; superTina.setMotors(SPEEDS[(int)superTinaLevel], SPEEDS[(int)superTinaLevel]); Hit(superTina, GA.SpliceIntMultiArray(NOSECOLORS, (int)superTinaLevel, 3)); Console.WriteLine($"Shield levels at {superTinaLevel}!\n"); } break; case FinchLevel.LOW: if (currentTemp < min) //just freeze ray { superTinaLevel--; superTina.setMotors(SPEEDS[(int)superTinaLevel], SPEEDS[(int)superTinaLevel]); Hit(superTina, GA.SpliceIntMultiArray(NOSECOLORS, (int)superTinaLevel, 3)); Console.WriteLine($"Shield levels at {superTinaLevel}!\n"); } else if (currentLight > max) //just lazer { superTinaLevel--; superTina.setMotors(SPEEDS[(int)superTinaLevel], SPEEDS[(int)superTinaLevel]); Hit(superTina, GA.SpliceIntMultiArray(NOSECOLORS, (int)superTinaLevel, 3)); Console.WriteLine($"Shield levels at {superTinaLevel}!\n"); } break; case FinchLevel.EMPTY: breaking = true; break; default: break; } superTina.wait(200); } Console.WriteLine("SuperTina is dead. The world has been destroyed. All is lost, even hope."); GD.DisplayAnyKey(); return(breaking); }