void AdjustVolume() { float distance = GenericFunctions.GetDistance(gameObject, Dima); distance = distance > 100 ? 100 : distance; hitSound.volume = 1f - (distance / 40); }
float AdjustedVolume() { float distance = GenericFunctions.GetDistance(gameObject, Dima); distance = distance > 100 ? 100 : distance; return(0.5f - (distance / 50)); }
void Update() { float distance = GenericFunctions.GetDistance(gameObject, Dima); distance = distance > 100 ? 100 : distance; burnAudio.volume = 0.3f - (distance / 80); }
void Start() { Vector3 middlePoint = (rail_end_1.transform.position + rail_end_2.transform.position) / 2; Quaternion lookRot = GenericFunctions.GetLookRotation(rail_end_1.transform, rail_end_2.transform); float distance = GenericFunctions.GetDistance(rail_end_1, rail_end_2); wire.position = middlePoint; wire.rotation = lookRot; wire.localScale = new Vector3(distance - (distance / 1.21f), wire.transform.localScale.y, wire.transform.localScale.z); }
void PlayHitSound() // plays one of 3 hit sounds with volume adjusted based on distance { float distance = GenericFunctions.GetDistance(gameObject, Dima); distance = distance > 100 ? 100 : distance; hitSound.volume = 0.6f - (distance / 60); int number = Random.Range(0, 2); hitSound.clip = clips[number]; hitSound.Play(); }
void Update() { if (!overlord.playerDead && !overlord.stageWin) { float heightOffset = 6f; float distance = GenericFunctions.GetDistance(Dima, crosshair); transform.position = NewCameraPos(heightOffset); /* * if (distance > cameraSizeMin && distance < cameraSizeMax) { * ZoomCamera(distance); * } */ } }
void Start() { overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); Vector3 middlePoint = (laser_A.transform.Find("Laser_Target_A").position + laser_B.transform.Find("Laser_Target_B").position) / 2; middlePointObject = Instantiate(new GameObject(), middlePoint, Quaternion.identity); Quaternion lookRot = GenericFunctions.GetLookRotation(laser_A.transform, laser_B.transform); float distance = GenericFunctions.GetDistance(laser_A.transform.Find("Laser_Target_A").gameObject, laser_B.transform.Find("Laser_Target_B").gameObject); if (isDeathLaser) { beam_A1.SetActive(false); beam_A2.SetActive(false); beam_D.transform.position = middlePoint; beam_D.transform.rotation = lookRot; beam_D.transform.localScale = new Vector3(distance - (distance / 7), beam_D.transform.localScale.y, beam_D.transform.localScale.z); } else { beam_D.SetActive(false); beam_A1.transform.position = middlePoint; beam_A1.transform.rotation = lookRot; beam_A1.transform.localScale = new Vector3(distance - (distance / 7), beam_A1.transform.localScale.y, beam_A1.transform.localScale.z); beam_A2.transform.position = middlePoint; beam_A2.transform.rotation = lookRot; beam_A2.transform.localScale = new Vector3(distance - (distance / 7), beam_A2.transform.localScale.y, beam_A2.transform.localScale.z); } laser_Ball_A = laser_A.transform.Find("Laser_ball").gameObject; laser_Ball_D_A = laser_A.transform.Find("Laser_ball_D").gameObject; laser_Ball_A1_A = laser_A.transform.Find("Laser_ball_A1").gameObject; laser_Ball_A2_A = laser_A.transform.Find("Laser_ball_A2").gameObject; laser_Ball_B = laser_B.transform.Find("Laser_ball").gameObject; laser_Ball_D_B = laser_B.transform.Find("Laser_ball_D").gameObject; laser_Ball_A1_B = laser_B.transform.Find("Laser_ball_A1").gameObject; laser_Ball_A2_B = laser_B.transform.Find("Laser_ball_A2").gameObject; }
void LaserFireController() { float baseVolume = isDeathLaser ? 0.4f : 0.4f; float distance = GenericFunctions.GetDistance(middlePointObject, Dima); distance = distance > 100 ? 100 : distance; laserFireAudio.volume = baseVolume - (distance / 60); if (isDeathLaser) { beam_D.SetActive(laserOn); laserFireAudio.clip = laserFireSounds[0]; } else { if (overlord.alarmOn) { beam_A2.SetActive(laserOn); beam_A1.SetActive(false); } else { beam_A1.SetActive(laserOn); beam_A2.SetActive(false); } laserFireAudio.clip = laserFireSounds[1]; } if (laserOn && !playingFireAudio) { laserFireAudio.Play(); playingFireAudio = true; } else if (!laserOn) { laserFireAudio.Stop(); playingFireAudio = false; } LaserBalls(); }